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D&D 5E SHORT conversion document up and monsters by type

Still no way to convert my very dumb but nimble sorcerer who dual wields sickles while letting her talking raven be the brains of the team...
 

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I was thinking it would be a longer and more detailed document considering how long everyone had to wait for it. However, it is helpful and at least we did finally get something.
 

So let me get this straight... A "key staff member" was away at jury duty, and because of that this FOUR PAGE document was delayed for four months?!? Maybe it's me but I was expecting something more... dramatic?

In any event, glad to see whoever the mystery staff member was is back and they can start producing stuff. Now I might be reaching here, but I trust that a license will soon follow.
 

I don't quite get the disappointment Was anyone expecting every old monster converted, every 3E feat chain and prestige class redone as a subclass or feat or any ADEU powers version of the classes for people who wanted to play 4e using 5e rules?

Mind you, I think that might be a worthy endeavor, but I wouldn't expect them to give it away for free.
 

I think it's great wotc brought out a bit of a guide to help those convert stuff. I'm not interested in converting old PCs, but i have converted a bunch of adventures already.

From what I've seen it's super easy to convert adventures to 5e. Replace monsters with 5e versions or similar/tweak. Same for traps (damage by tier table is handy). Treasure is DM discretion and substitute for 5e version or tweak/make your own. On the spot rulings for ability checks, generally DC 10-20.

On a personal note, I make liberal use of the +2/-2 modifier for when Adv/disad seems to strong.

Tada! And we're done.
 

I imagine that there are corner cases along the edge of bounded accuracy where +2/-2 is more potent than bounded accuracy, but yeah if you do it by feel there probably isn't much need for me to run the math at this hour.
 

Was expecting more... much more. I agree with graves3141 and DLIMedia about the time frame. They easily could have put this out on day 1. There's very little in here that the community hasn't been doing since release as far as conversions go. If you don't want to download it here's the gist... Find something that is similar to what you want in 5e and then use that. Ta da! Easy 5e conversion. I'll concede that I'm simplifying it... but the scary thing is that it's not that far off the mark.
 

Honestly, the document is largely what I've been doing already. "Eyeball it, and keep 5e's idiosyncrasies in mind."

Other than monsters. When I've needed a monster for my game from a previous edition, I've generally just built it using the old monster's special abilities but the DMG's recommendations for creating a monster at a given level, to fit my needs in the adventure I'm running.
 

Yes, that document is not very helpful, but do we really need more?

My last comment however was meant serious. A lot more interesting would be conversion documents that tell us which rules to use to emulate the feel of the older adventures.
E.g. use this and that alternate rule to have a campaign like X work better.
 

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