Conversion documents are fool's game for RPG companies.
They have to serve too many masters. From the GM who wants the apple to oranges math to work perfect for every corner case to the person who a quick and dirty conversion. (Props to WotC trying to provide both).
And then if the conversion is too straightforward or too vague, everyone goes "is that all? I could have done that myself."
It brings back memories of looking up how to covert monsters from AD&D to BECMI. Little did I know that I could have just ran AD&D modules as is.
It's moments like this that make me understand why the Hasbro suits want to find a way to make an "evergreen" RPG that they can stock like Boggle or Uno. I hate that concept myself, but now I get it.
They have to serve too many masters. From the GM who wants the apple to oranges math to work perfect for every corner case to the person who a quick and dirty conversion. (Props to WotC trying to provide both).
And then if the conversion is too straightforward or too vague, everyone goes "is that all? I could have done that myself."
It brings back memories of looking up how to covert monsters from AD&D to BECMI. Little did I know that I could have just ran AD&D modules as is.
It's moments like this that make me understand why the Hasbro suits want to find a way to make an "evergreen" RPG that they can stock like Boggle or Uno. I hate that concept myself, but now I get it.