el-remmen
Moderator Emeritus
Let me being this post by saying I am not an artist. I cannot draw and even with a ruler a straight line can elude me. Nevertheless, I love drawing and crafting things for use in my D&D games. For example, in my "Out of the Frying Pan" campaign that I ran between 2001 and 2006, the final dungeon was a maze of shifting rooms with dimension door doorways between them, so I drew all the rooms ahead of time, allowing for PCs to be in multiple distant rooms (or lose track of each other) without me having to draw out the room every time.
When I started up my 5E game, I was not even thinking about that aspect of the game, but soon I was back in the thick of it and it is so much fun to do and whip out my creations to awe the players (who really appreciate the effort).
So the latest example(s) is that I constructed ships for one-inch grids for use in the Ghosts of Saltmarsh adventure path. Below are short video displaying my "Sea Ghost" (from Sinister Secret of Saltmarsh) and the Empress of the Waves (re-named from "Salvage Operation"). They are designed to allow for characters to be on different levels of the ship at the same time. I used big presentation graph paper, drew out the ship deck and then pasted them to thin cardboard, using thicker cardboard for the lowest level to give it some heft. Also, in Salvage Mission the ship is pretty wrecked and lists to the port side, so I plan to prop up the starboard side on something to give it an obvious angle when the PCs arrive.
In addition to new paints and brushes for minis (something else I am NOT good at, but love), I have gotten new paper and paint brush markers and dot glue and a bunch of other crafting resources.
Before spamming with images, let me ask my question: How much is crafting/creating a part of your DMing process for D&D?
I still need to draw the wheel on the Empress of the Waves (forgot it somehow).
Here are a couple of process images from making the larger ship:
I have also pre-created large encounter areas for some adventures. Below are maps I made for different part of Danger at Dunwater (one in process):
When I started up my 5E game, I was not even thinking about that aspect of the game, but soon I was back in the thick of it and it is so much fun to do and whip out my creations to awe the players (who really appreciate the effort).
So the latest example(s) is that I constructed ships for one-inch grids for use in the Ghosts of Saltmarsh adventure path. Below are short video displaying my "Sea Ghost" (from Sinister Secret of Saltmarsh) and the Empress of the Waves (re-named from "Salvage Operation"). They are designed to allow for characters to be on different levels of the ship at the same time. I used big presentation graph paper, drew out the ship deck and then pasted them to thin cardboard, using thicker cardboard for the lowest level to give it some heft. Also, in Salvage Mission the ship is pretty wrecked and lists to the port side, so I plan to prop up the starboard side on something to give it an obvious angle when the PCs arrive.
In addition to new paints and brushes for minis (something else I am NOT good at, but love), I have gotten new paper and paint brush markers and dot glue and a bunch of other crafting resources.
Before spamming with images, let me ask my question: How much is crafting/creating a part of your DMing process for D&D?
I still need to draw the wheel on the Empress of the Waves (forgot it somehow).
Here are a couple of process images from making the larger ship:
I have also pre-created large encounter areas for some adventures. Below are maps I made for different part of Danger at Dunwater (one in process):
Attachments
Last edited: