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Short rest benefits during declared long rest?
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<blockquote data-quote="MarkB" data-source="post: 6537515" data-attributes="member: 40176"><p>One problem with doing so is that a long rest only restores half your hit dice. So, for instance, if your character has 8 hit dice and has spent 4 of them healing up, he'll wake up at full hit points and hit dice - but if you chose to spend extra hit dice to recover hit points as part of a short rest, you wouldn't get back any of those extra hit dice. That doesn't seem like the sort of choice one could make retroactively.</p><p></p><p>On the other hand, if a party is camping in a dangerous area, I'd have no problem with them starting out taking a short rest for an hour, gaining its benefits, and then continuing to rest for a further 7 hours to gain the benefits of a long rest.</p></blockquote><p></p>
[QUOTE="MarkB, post: 6537515, member: 40176"] One problem with doing so is that a long rest only restores half your hit dice. So, for instance, if your character has 8 hit dice and has spent 4 of them healing up, he'll wake up at full hit points and hit dice - but if you chose to spend extra hit dice to recover hit points as part of a short rest, you wouldn't get back any of those extra hit dice. That doesn't seem like the sort of choice one could make retroactively. On the other hand, if a party is camping in a dangerous area, I'd have no problem with them starting out taking a short rest for an hour, gaining its benefits, and then continuing to rest for a further 7 hours to gain the benefits of a long rest. [/QUOTE]
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Short rest benefits during declared long rest?
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