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Short rest benefits during declared long rest?
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<blockquote data-quote="Uller" data-source="post: 6537542" data-attributes="member: 413"><p>I'd allow the benefits of a short rest to kick in before the encounter starts. Two reasons:</p><p></p><p>1) I assume the characters (who are professional adventurers) have the good sense to tend wounds, maintain gear and such before starting their night's rest. I make this assumption a lot at my table...On a long overland journey through hostile territory, I assume some of the PCs (not the players) know how to plan, pack and ration. I don't care where they stow the gear they are most likely to need in a fight vs what might be on the pack animals, etc. My players are not hikers or infantrymen. But the PCs are.</p><p></p><p>2) As a DM, I want my players to be able to enjoy the kewl stuff their characters can do. I want them to have opportunities to recharge. I find that if I'm not lenient with this, then ki points and spell slots, etc don't get used nearly as much and while that makes the game more challenging, I find it also makes it less fun. </p><p></p><p>So if we have an encounter part way into a long rest, before I start to describe the encounter I'll tell them they've had the benefit of a short rest and can spend any HD they want and gain any other benefits of a short rest. There should be a difference between an encounter starting 20 minutes into their rest and one starting 4 hours in, no?</p></blockquote><p></p>
[QUOTE="Uller, post: 6537542, member: 413"] I'd allow the benefits of a short rest to kick in before the encounter starts. Two reasons: 1) I assume the characters (who are professional adventurers) have the good sense to tend wounds, maintain gear and such before starting their night's rest. I make this assumption a lot at my table...On a long overland journey through hostile territory, I assume some of the PCs (not the players) know how to plan, pack and ration. I don't care where they stow the gear they are most likely to need in a fight vs what might be on the pack animals, etc. My players are not hikers or infantrymen. But the PCs are. 2) As a DM, I want my players to be able to enjoy the kewl stuff their characters can do. I want them to have opportunities to recharge. I find that if I'm not lenient with this, then ki points and spell slots, etc don't get used nearly as much and while that makes the game more challenging, I find it also makes it less fun. So if we have an encounter part way into a long rest, before I start to describe the encounter I'll tell them they've had the benefit of a short rest and can spend any HD they want and gain any other benefits of a short rest. There should be a difference between an encounter starting 20 minutes into their rest and one starting 4 hours in, no? [/QUOTE]
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Short rest benefits during declared long rest?
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