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Short rest benefits during declared long rest?
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<blockquote data-quote="BryonD" data-source="post: 6537800" data-attributes="member: 957"><p>This us a very tactical / resource management style.</p><p></p><p>You have inserted the requirement that a short or long rest be declared and that declaration has in game impact on the narrative.</p><p></p><p>There is nothing remotely wrong with this. I'm not being critical. It just jumped out at me as a very clear and strong example. </p><p></p><p>To me I look at things as a narrative flow and I want all the mechanics to serve that narrative flow. The narrative flow (for me) should never react to the mechanics. </p><p>you have effectively created a world in which the characters are consciously aware of short and long rests and have to set about doing one or the other.</p><p></p><p>I see it as the characters simply know when they need to rest (and when they need to seriously heal, but that is for another thread). When they rest, they rest. </p><p>If they settle down to rest for the night and then decide to get up at 2 AM and go exploring, they still get the results of having rested for "a little while". Same if that 2 AM interruption is due to an attack.</p><p></p><p>Again, I see the merits of your style and I don't have any issue with it. But I prefer a different approach.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6537800, member: 957"] This us a very tactical / resource management style. You have inserted the requirement that a short or long rest be declared and that declaration has in game impact on the narrative. There is nothing remotely wrong with this. I'm not being critical. It just jumped out at me as a very clear and strong example. To me I look at things as a narrative flow and I want all the mechanics to serve that narrative flow. The narrative flow (for me) should never react to the mechanics. you have effectively created a world in which the characters are consciously aware of short and long rests and have to set about doing one or the other. I see it as the characters simply know when they need to rest (and when they need to seriously heal, but that is for another thread). When they rest, they rest. If they settle down to rest for the night and then decide to get up at 2 AM and go exploring, they still get the results of having rested for "a little while". Same if that 2 AM interruption is due to an attack. Again, I see the merits of your style and I don't have any issue with it. But I prefer a different approach. [/QUOTE]
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Short rest benefits during declared long rest?
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