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General Tabletop Discussion
*Dungeons & Dragons
Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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<blockquote data-quote="DND_Reborn" data-source="post: 8745284" data-attributes="member: 6987520"><p>It isn't a problem at all as I see it, but I am just one voice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Reading the other thread, I am not a fan of the x3 option you suggest simply because it increases Nova capabilities of those other classes and now they will run out and want a long rest instead of running out and just needing a short rest.</p><p></p><p>I think another option would be a recharge mechanic for all features, where you would (typically) have them at the beginning of an encounter, but checking recharges for such things would probably be too fiddly for people.</p><p></p><p>Anyway, as for the "monk", the typical thing is just giving more ki or allowing a single free-use per encounter or something.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8745284, member: 6987520"] It isn't a problem at all as I see it, but I am just one voice. :) Reading the other thread, I am not a fan of the x3 option you suggest simply because it increases Nova capabilities of those other classes and now they will run out and want a long rest instead of running out and just needing a short rest. I think another option would be a recharge mechanic for all features, where you would (typically) have them at the beginning of an encounter, but checking recharges for such things would probably be too fiddly for people. Anyway, as for the "monk", the typical thing is just giving more ki or allowing a single free-use per encounter or something. [/QUOTE]
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Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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