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General Tabletop Discussion
*Dungeons & Dragons
Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8745318" data-attributes="member: 7023840"><p>As I wrote in the other thread, I think that the concern people have for ... Monks ... nova'ing is kind of funny and overblown.</p><p></p><p>"Oh, it's fine that we have the Paladin go all SMITE-Y when he wants to and NOVA harder than a 1970s Chevy , but we can't let a monk or battlemaster nova! That would go against the laws of God, Gygax, and Grod!"</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But if you were concerned, I did write the following -</p><p></p><p></p><p></p><p></p><p>ETA- As much as people love theorycrafting, I don't think they've tried to build many Monk multiclasses before. Monks are famously MAD, and usually don't do well when you have to dip.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8745318, member: 7023840"] As I wrote in the other thread, I think that the concern people have for ... Monks ... nova'ing is kind of funny and overblown. "Oh, it's fine that we have the Paladin go all SMITE-Y when he wants to and NOVA harder than a 1970s Chevy , but we can't let a monk or battlemaster nova! That would go against the laws of God, Gygax, and Grod!" :) But if you were concerned, I did write the following - ETA- As much as people love theorycrafting, I don't think they've tried to build many Monk multiclasses before. Monks are famously MAD, and usually don't do well when you have to dip. [/QUOTE]
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Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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