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Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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<blockquote data-quote="DEFCON 1" data-source="post: 8746076" data-attributes="member: 7006"><p>I went to the 10 minute short rest a while ago so that it matches up timewise with rituals. So now when the wizard or cleric spends 10 minutes to cast a ritual the group needs, the others can take a short rest and get back their HP (and/or class abilities.)</p><p></p><p>I've ended up putting a lot of things in the game on a 10 minute timer, like searching rooms, disabling traps and such. That way there's always things to stop for 10 minutes for and allow the short rest classes to recharge their stuff at the same time.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8746076, member: 7006"] I went to the 10 minute short rest a while ago so that it matches up timewise with rituals. So now when the wizard or cleric spends 10 minutes to cast a ritual the group needs, the others can take a short rest and get back their HP (and/or class abilities.) I've ended up putting a lot of things in the game on a 10 minute timer, like searching rooms, disabling traps and such. That way there's always things to stop for 10 minutes for and allow the short rest classes to recharge their stuff at the same time. [/QUOTE]
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Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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