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General Tabletop Discussion
*Dungeons & Dragons
Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8746237" data-attributes="member: 7023840"><p>Kind of? If I had to briefly nutshell the class <em>in a single word</em>, it would be "skirmisher." Which is definitely similar to your midliner description.</p><p></p><p>But I would say that the Monk is also hard to categorize, because it doesn't have that simple through-line that the other martials classes do.</p><p></p><p>Fighter is Fighter.</p><p>Barbarian is Fighter, but Tankier.</p><p>Rogue is Skill Monkey Plus Sneak Attack.</p><p></p><p>The Monk isn't a skill monkey- Monks are fine at skills, but they don't have expertise like rogues (or even my least favorite class) do. </p><p></p><p>Instead, it's about <em>mobility</em>, <em>battlefield control</em>, and <em>self-sufficiency. </em>The base monk chassis can perform anywhere, anytime. You don't need a weapon. You don't need armor. You can outrun anyone. You can disengage freely. You have massive resistances to missiles weapons (at 3rd level) and falling (at 4th level). You can self-heal easily (TCOE, 4th). You can dodge area effects (7th level). You can end being charmed or frightened (7th level). You are immune to disease or poison (10th level). You can speak and understand any language (13th level).</p><p></p><p>...and at 14th level, if you ever make it that far, you gain proficiency in all saving throws and can re-roll any failed saving throw.</p><p></p><p>That's the monk. The different subclasses allow you to hone your abilities in different ways (for example, for a PbP game I just tried building a Way of Mercy Monk based on a concept I've been toying with since a visit to Italy) at its core, once you get past the speed and the control, the Monk chassis has that consistent theme of <em>self-sufficiency</em>.</p><p></p><p><img src="https://c.tenor.com/FlMNMd3QcwEAAAAC/roadhouse-patrick-swayze.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8746237, member: 7023840"] Kind of? If I had to briefly nutshell the class [I]in a single word[/I], it would be "skirmisher." Which is definitely similar to your midliner description. But I would say that the Monk is also hard to categorize, because it doesn't have that simple through-line that the other martials classes do. Fighter is Fighter. Barbarian is Fighter, but Tankier. Rogue is Skill Monkey Plus Sneak Attack. The Monk isn't a skill monkey- Monks are fine at skills, but they don't have expertise like rogues (or even my least favorite class) do. Instead, it's about [I]mobility[/I], [I]battlefield control[/I], and [I]self-sufficiency. [/I]The base monk chassis can perform anywhere, anytime. You don't need a weapon. You don't need armor. You can outrun anyone. You can disengage freely. You have massive resistances to missiles weapons (at 3rd level) and falling (at 4th level). You can self-heal easily (TCOE, 4th). You can dodge area effects (7th level). You can end being charmed or frightened (7th level). You are immune to disease or poison (10th level). You can speak and understand any language (13th level). ...and at 14th level, if you ever make it that far, you gain proficiency in all saving throws and can re-roll any failed saving throw. That's the monk. The different subclasses allow you to hone your abilities in different ways (for example, for a PbP game I just tried building a Way of Mercy Monk based on a concept I've been toying with since a visit to Italy) at its core, once you get past the speed and the control, the Monk chassis has that consistent theme of [I]self-sufficiency[/I]. [IMG]https://c.tenor.com/FlMNMd3QcwEAAAAC/roadhouse-patrick-swayze.gif[/IMG] [/QUOTE]
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