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General Tabletop Discussion
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Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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<blockquote data-quote="Ruin Explorer" data-source="post: 8746339" data-attributes="member: 18"><p>Firstly, that's rude, not respectful, you can't make a direct insult respectful by saying "respectfully" lol. Just sayin...</p><p></p><p>And secondly, no I don't. My players are plenty creative, but they're also pragmatic, and they know what works. I've seen players who aren't pragmatic - there are couple, just none playing Monks, and whilst they do try some interesting things, it often doesn't work very well.</p><p></p><p>I didn't say you <em>had</em> to play it that way.</p><p></p><p>I said it's<em> highly effective </em>to play it that way, and I don't believe you're disagreeing. Stunning Strike is a truly incredible tool. It's probably the single most powerful tool Monks have. If you're not using it, you're definitely not playing a Monk to it's "full effectiveness" as you put it.</p><p></p><p>Have you stopped to consider that perhaps your Monk is effective with you playing it in a different way because of your DM and their choices in encounter design? Rather than solely patting yourself on the back for your "creativity" and implied "better-class"-ness (lol jeez dude come on, even I wouldn't say something like that, and I can be pretty pleased with myself!), perhaps consider that they design encounters in a way that actually creates room for a skirmisher to do clever things and for them to actually work? Which is not easy to do, and requires some intentionality (or a natural proclivity, I guess).</p><p></p><p>I will never play a Monk as long as the Shaolin bollocks is in the core chassis though. It's one of those things, like zombies, that I'm profoundly "over". So I might play one in Morrus' Advanced 5E ruleset, where I understand they turned them into Adepts and removed that, but that probably has other changes too.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8746339, member: 18"] Firstly, that's rude, not respectful, you can't make a direct insult respectful by saying "respectfully" lol. Just sayin... And secondly, no I don't. My players are plenty creative, but they're also pragmatic, and they know what works. I've seen players who aren't pragmatic - there are couple, just none playing Monks, and whilst they do try some interesting things, it often doesn't work very well. I didn't say you [I]had[/I] to play it that way. I said it's[I] highly effective [/I]to play it that way, and I don't believe you're disagreeing. Stunning Strike is a truly incredible tool. It's probably the single most powerful tool Monks have. If you're not using it, you're definitely not playing a Monk to it's "full effectiveness" as you put it. Have you stopped to consider that perhaps your Monk is effective with you playing it in a different way because of your DM and their choices in encounter design? Rather than solely patting yourself on the back for your "creativity" and implied "better-class"-ness (lol jeez dude come on, even I wouldn't say something like that, and I can be pretty pleased with myself!), perhaps consider that they design encounters in a way that actually creates room for a skirmisher to do clever things and for them to actually work? Which is not easy to do, and requires some intentionality (or a natural proclivity, I guess). I will never play a Monk as long as the Shaolin bollocks is in the core chassis though. It's one of those things, like zombies, that I'm profoundly "over". So I might play one in Morrus' Advanced 5E ruleset, where I understand they turned them into Adepts and removed that, but that probably has other changes too. [/QUOTE]
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