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General Tabletop Discussion
*Dungeons & Dragons
Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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<blockquote data-quote="Minigiant" data-source="post: 8747338" data-attributes="member: 63508"><p>I think the core issue is if you do2-3 encounters between short rest, then you only have access to level/2 or level/3 KI per fight.It averages to having Ki for each for the early half off your fights.</p><p></p><p>Not bad. But this assumption is based on a good half your party outsde of the monk dedicated to damage. </p><p></p><p>But if a lot of your party is not beatdown, the monsters drop slower. If the monsters drop slower then the monk has more turns with ki. And more turns without ki is more turns with the monk looking weaker as the non-ki monk is sad.</p><p></p><p>If your party is full of healers, utility guys, faces, and bards, your monk is gonna look </p><p></p><p>The other short rest classes have the same problem <strong>but the fighter and warlock are often high damage in "tired mode".</strong></p></blockquote><p></p>
[QUOTE="Minigiant, post: 8747338, member: 63508"] I think the core issue is if you do2-3 encounters between short rest, then you only have access to level/2 or level/3 KI per fight.It averages to having Ki for each for the early half off your fights. Not bad. But this assumption is based on a good half your party outsde of the monk dedicated to damage. But if a lot of your party is not beatdown, the monsters drop slower. If the monsters drop slower then the monk has more turns with ki. And more turns without ki is more turns with the monk looking weaker as the non-ki monk is sad. If your party is full of healers, utility guys, faces, and bards, your monk is gonna look The other short rest classes have the same problem [B]but the fighter and warlock are often high damage in "tired mode".[/B] [/QUOTE]
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Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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