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General Tabletop Discussion
*Dungeons & Dragons
Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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<blockquote data-quote="ECMO3" data-source="post: 8748298" data-attributes="member: 7030563"><p>In general a Monk should use patient defense more often than any other ki (subclass abilities notwithstanding). They should use step of the wind second most. This is the best way to play a Monk. That is not to say they should not use stunning strike, and that can be very powerful but the mechanics do not drive them to use stunning strike often if you actually evaluate the statistics on it. Stunning Strike is situational and if you use it as a situational ability Monks are better.</p><p></p><p>Put simply - WOTC built the Monk pretty well IMO, but most players play it poorly.</p><p></p><p></p><p></p><p>What sets them apart is a free bonus action attack and giving attackers disadvantage at will (or at will for # rounds=level per short rest).</p><p></p><p>If you don't find that fun then don't play them, but "Mechanically" that is what sets them apart. </p><p></p><p>If you take away stunning strike or limit it to once per long rest your players will be forced to use ki for other things.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8748298, member: 7030563"] In general a Monk should use patient defense more often than any other ki (subclass abilities notwithstanding). They should use step of the wind second most. This is the best way to play a Monk. That is not to say they should not use stunning strike, and that can be very powerful but the mechanics do not drive them to use stunning strike often if you actually evaluate the statistics on it. Stunning Strike is situational and if you use it as a situational ability Monks are better. Put simply - WOTC built the Monk pretty well IMO, but most players play it poorly. What sets them apart is a free bonus action attack and giving attackers disadvantage at will (or at will for # rounds=level per short rest). If you don't find that fun then don't play them, but "Mechanically" that is what sets them apart. If you take away stunning strike or limit it to once per long rest your players will be forced to use ki for other things. [/QUOTE]
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Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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