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General Tabletop Discussion
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Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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<blockquote data-quote="ECMO3" data-source="post: 8750393" data-attributes="member: 7030563"><p>Why don't you rerun those numbers at level 4 or level 8 and get back to me?</p><p></p><p>Also as a point of fact 25.5 is greater than 23. If you are assuming a sword and board fighter is using one of the best 1-handed weapons available then you should assume a Monk is using the best weapon available to her as well.</p><p></p><p>There is also something you missed in your analysis - you claim action surge is worth 3 ki "being generous" .... well that means your 6th level Monk has the equivalent of TWO action surges per SR, and your level 9 Monk has the equivalent of three ....... while also doing the same (actually slightly more) base damage.</p><p></p><p>There is one thing you are right about - patient defense will reduce your DPR. Using it does put them well behind a fighter, but it also substantially reduces the damage they will take. Using FOB puts them well ahead of a fighter, while being squishier. That flexibility though is a benifit, they can play it to what is required instead of being caught in the middle all the time.</p><p></p><p>That said PD is the best regular use of ki with a Monk IME. Every encounter is different obviously, but use PD early, no ki when you want 1 extra attack and FOB when the BBEG is near death and you want to put it down. Most players though don't do that, they use FOB all the time (and SS) which puts them way ahead a fighter and when they use step of the wind (which is rare) it is usually to close with an enemy out of movement range which gets them there 1-2 turns ahead of that same fighter without giving up a melee attack action and puts them in the middle of soaking up enemy attacks. As a result they wonder why they are always out of ki early and near death all the time.</p><p></p><p>This is going a bit off-topic - but what I like is a halfling Monk with the second chance feat. Forcing one attack reroll every single battle stacks really well with patient defense and substantially reduces the damage said character takes.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8750393, member: 7030563"] Why don't you rerun those numbers at level 4 or level 8 and get back to me? Also as a point of fact 25.5 is greater than 23. If you are assuming a sword and board fighter is using one of the best 1-handed weapons available then you should assume a Monk is using the best weapon available to her as well. There is also something you missed in your analysis - you claim action surge is worth 3 ki "being generous" .... well that means your 6th level Monk has the equivalent of TWO action surges per SR, and your level 9 Monk has the equivalent of three ....... while also doing the same (actually slightly more) base damage. There is one thing you are right about - patient defense will reduce your DPR. Using it does put them well behind a fighter, but it also substantially reduces the damage they will take. Using FOB puts them well ahead of a fighter, while being squishier. That flexibility though is a benifit, they can play it to what is required instead of being caught in the middle all the time. That said PD is the best regular use of ki with a Monk IME. Every encounter is different obviously, but use PD early, no ki when you want 1 extra attack and FOB when the BBEG is near death and you want to put it down. Most players though don't do that, they use FOB all the time (and SS) which puts them way ahead a fighter and when they use step of the wind (which is rare) it is usually to close with an enemy out of movement range which gets them there 1-2 turns ahead of that same fighter without giving up a melee attack action and puts them in the middle of soaking up enemy attacks. As a result they wonder why they are always out of ki early and near death all the time. This is going a bit off-topic - but what I like is a halfling Monk with the second chance feat. Forcing one attack reroll every single battle stacks really well with patient defense and substantially reduces the damage said character takes. [/QUOTE]
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