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General Tabletop Discussion
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Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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<blockquote data-quote="Neonchameleon" data-source="post: 8750979" data-attributes="member: 87792"><p>The thing is that you are right in tier 1. Monks are good at damage in tier 1 - I am only disagreeing about Tier 2.</p><p></p><p>If you were to say "Humans can breathe without help on the surface of the earth and the moon" and I were to point out that they can't on the moon it's irrelevant to point out they can on the earth.</p><p></p><p>I have literally never played a game without feats and I don't think I've played with anyone who doesn't use feats. Not using feats is rare enough to be a house rule.</p><p></p><p>And if you want to nerf the fighter by house rule then fine. But it's not relevant to actual play for most people. Monks also win unarmed competitions. <em>So what?</em></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8750979, member: 87792"] The thing is that you are right in tier 1. Monks are good at damage in tier 1 - I am only disagreeing about Tier 2. If you were to say "Humans can breathe without help on the surface of the earth and the moon" and I were to point out that they can't on the moon it's irrelevant to point out they can on the earth. I have literally never played a game without feats and I don't think I've played with anyone who doesn't use feats. Not using feats is rare enough to be a house rule. And if you want to nerf the fighter by house rule then fine. But it's not relevant to actual play for most people. Monks also win unarmed competitions. [I]So what?[/I] [/QUOTE]
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Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"
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