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Short vs Long Rests and 5.24E
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<blockquote data-quote="Xeviat" data-source="post: 9430455" data-attributes="member: 57494"><p>I haven't seen any discussion of one of my favorite new mechanics in the 2024 PHB. Many abilities that previously recovered on a long rest now also give a use back on a short rest.</p><p></p><p>I think this may facilitate better balance than the old short vs long rest classes. I used to advocate for changing all classes to gain most of their features back on a short rest (like changing all casters to the warlock system), but now I'm thinking splitting the difference will create the best balance.</p><p></p><p>In 5E, games with few short rests between long rests made the full casters significantly better than the likes of the fighter or monk. The game seems to assume 2 short rests between long rests to create parity between the options. Thus, an ability 1/short is equivalent uses to 3/long. 3/long, though, can use all 3 in one encounter, making them stronger fighting 1 hard fight than the 1/short.</p><p></p><p>But, an ability that is 2/long rest, regain 1/short rest splits the difference. It can be used 4 times per long rest, but only 2 times max in one encounter or scene. They can contribute extra for hard fights, or hold back on easy fights, giving some strategic decisions. I'm wondering what the warlock could look like if it's pact magic slots recovered like this.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9430455, member: 57494"] I haven't seen any discussion of one of my favorite new mechanics in the 2024 PHB. Many abilities that previously recovered on a long rest now also give a use back on a short rest. I think this may facilitate better balance than the old short vs long rest classes. I used to advocate for changing all classes to gain most of their features back on a short rest (like changing all casters to the warlock system), but now I'm thinking splitting the difference will create the best balance. In 5E, games with few short rests between long rests made the full casters significantly better than the likes of the fighter or monk. The game seems to assume 2 short rests between long rests to create parity between the options. Thus, an ability 1/short is equivalent uses to 3/long. 3/long, though, can use all 3 in one encounter, making them stronger fighting 1 hard fight than the 1/short. But, an ability that is 2/long rest, regain 1/short rest splits the difference. It can be used 4 times per long rest, but only 2 times max in one encounter or scene. They can contribute extra for hard fights, or hold back on easy fights, giving some strategic decisions. I'm wondering what the warlock could look like if it's pact magic slots recovered like this. [/QUOTE]
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