Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Short vs Long Rests and 5.24E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stoutstien" data-source="post: 9430705" data-attributes="member: 7020569"><p>WoTC has always designed with attrition in mind but the problem is that they don't understand it. Shifting different recovery rates around doesn't really change anything.</p><p></p><p>Honestly one of the best decisions was not to definitively give a projected amount of encounters a table can handle. On the other hand it's fairly insulting that they just disregard the important factors when it comes to attrition such as pacing, cadence, and narrative reinforcement. They used the' if it works we take credit but if it doesn't work we blame the end user' approach.</p><p></p><p><em>Fun fact for the day they never intended there to be a encounters per short rest as some kind of threshold. They didn't even come up with that number until after the game was already released to the public and it was used as kind of a warning sign for a GM that they might be throwing too much at the party with a gracious amount of buffer added. Is designed intent was never for the players to run dry but rather they wanted just the additional pressure of the risk of doing so.</em></p></blockquote><p></p>
[QUOTE="Stoutstien, post: 9430705, member: 7020569"] WoTC has always designed with attrition in mind but the problem is that they don't understand it. Shifting different recovery rates around doesn't really change anything. Honestly one of the best decisions was not to definitively give a projected amount of encounters a table can handle. On the other hand it's fairly insulting that they just disregard the important factors when it comes to attrition such as pacing, cadence, and narrative reinforcement. They used the' if it works we take credit but if it doesn't work we blame the end user' approach. [I]Fun fact for the day they never intended there to be a encounters per short rest as some kind of threshold. They didn't even come up with that number until after the game was already released to the public and it was used as kind of a warning sign for a GM that they might be throwing too much at the party with a gracious amount of buffer added. Is designed intent was never for the players to run dry but rather they wanted just the additional pressure of the risk of doing so.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Short vs Long Rests and 5.24E
Top