Pierson_Lowgal
First Post
There have been many good threads and good ideas about how to speed combat up. When my current campaign ends, in June, my group is going to try something more radical to shorten length of combat.
Goal: Cut combats to one hour maximum & make creative choices, those not on combat cards, more frequent. Simplifying choices should leave creative space for better descriptions, both by GM and players, of character actions.
What do you do when combat takes 90 minutes, and its 10 O'clock (we play from 7-11PM) and the next encounter is combat? Stop after three hours of play time? I'm committed to finishing the session at 11, with 15 minutes of extra time if absolutely necessary.
1. Reduce monster hit points by some percentage, maybe 20-25% either by a literal reduction or having monsters run or surrender near 20-25%.
2. Choose less complex monsters, if possible. Adjust monsters to reduce complexity, if possible. A "normal" combat should include half complex and half simple monsters.
3. Reduce the number of encounter powers and dailies.
Cap encounter powers at 3. Cap dailies at 2 before 20th level paragon capstone.
At level 7, replace, rather than add a new encounter power. At level 11, choose either the paragon power or a lower level encounter power. At level 5, replace, rather than add a new daily.
Examples: At level 8: encounters are levels 7 & 3 and daily at level 5
At level 17: encounters are 17, 13, 11 and dailies at 15 & 9
Goal: Cut combats to one hour maximum & make creative choices, those not on combat cards, more frequent. Simplifying choices should leave creative space for better descriptions, both by GM and players, of character actions.
What do you do when combat takes 90 minutes, and its 10 O'clock (we play from 7-11PM) and the next encounter is combat? Stop after three hours of play time? I'm committed to finishing the session at 11, with 15 minutes of extra time if absolutely necessary.
1. Reduce monster hit points by some percentage, maybe 20-25% either by a literal reduction or having monsters run or surrender near 20-25%.
2. Choose less complex monsters, if possible. Adjust monsters to reduce complexity, if possible. A "normal" combat should include half complex and half simple monsters.
3. Reduce the number of encounter powers and dailies.
Cap encounter powers at 3. Cap dailies at 2 before 20th level paragon capstone.
At level 7, replace, rather than add a new encounter power. At level 11, choose either the paragon power or a lower level encounter power. At level 5, replace, rather than add a new daily.
Examples: At level 8: encounters are levels 7 & 3 and daily at level 5
At level 17: encounters are 17, 13, 11 and dailies at 15 & 9