D&D General ShortQuests Are Digest-Sized D&D Adventures

Digest-sized D&D adventures designed for 1-2 game sessions.
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ShortQuests is a brand new series of digest-sized adventures (levels 2 to 7) ready to plug into your existing D&D games. This Kickstarter contains 5 ShortQuests designed to start you on your way!
  • The Business of Emotion by Paul Oklesh (levels 2-3)
  • The Haunting of Calrow Ruins by Aaron Infante-Levy (levels 2-4)
  • Winterheart by Esper (level 4)
  • Croaking Sirocco by Kyle Carty (level 5)
  • Don't Wake Dretchlor by Kiel Chenier (levels 5-7)
Designed for your Dungeons & Dragons 5th Edition games. These books are compatible with both D&D 2014 and D&D 2024.

Most ShortQuests books are 20 pages or less, A5 (half letter) sized. Each adventure can be played as a one shot adventure over one or two sessions, or can be plugged into your own existing campaign.

Follow on Kickstarter and get notified when we launch!
 

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My budget is pretty tapped out at this point, but these are exactly the sort of thing I miss in the new adventure books (new meaning 5e in general).

I loved the old adventures from AD&D timeframe where it felt like each adventure was its own short story. Sort of like a monthly Conan adventure story.

So last month you ship wrecked on the Isle of Dread where you met local people and fought a T-Rex. This month you got a letter from your sister saying things are weird in the village of Orlane, and she needs your help.

Next month, you're working as caravan guards when... whatever happens.

But the idea is the connective tissue isn't as important to me. I want to jump from cool story to cool story. And campaigns that last a year or whatever- those just never work out in any group I've been in.
 
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I agree with the comment above (by Charles Wallace). I want more modules, not more adventure paths that force a narrative.

I own most of the WOTC 5e books, but I have never completed an entire adventure path with my players. A single story arc for levels 1-14 seems a bit forced...
 

Yeah, little modules that can be fit into a larger campaign are great.

"Don't Wake Dretchlor" sounds like an 80s boardgame. I think that might be on purpose.
 

Well, it can't hurt to at least follow the project, right? That's not saying I'm going to buy anything. I'm just going to follow it is all.

🥵
 

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