I don't know what you mean by the bolded quote, since every campaign setting I've ever played in has used that 1gp = 10sp = 100cp ratio (Electrum? Never heard of it).Right now we have classic, 1GP=10SP=100CP,
but prices of those metals are not in that range,
if we go to 1GP=100SP=10,000CP we would come pretty close to real prices for those metals.
An other poll about the D&D economy preferred the two following values:Right now we have classic, 1GP=10SP=100CP,
but prices of those metals are not in that range,
Obviously you've never carried a lot of coins! It's pretty cumbersome, and while it might not help the "story," trying to bring home loot can be a story in itself.I just ignore money when it comes to encumbrance because the weight of a bunch of gold isn't really adding anything interesting to the story (like, maybe it could be a fun story beat once, but it's hardly something I want to deal with regularly). Anyway, that solves the problem - in my world players basically have the means to keep their gold and we just hand-wave it. It's just numbers on the character sheet. I guess if I had to deal with a massive dragon hoard we would make it a story beat, but those kinds of encounters aren't really my thing so it's not an issue.
I think this approach is pretty common, since one of the first options on a character sheet on DnDBeyond is to toggle off gold adding to encumbrance.
What does the real world price for precious metals have to do with D&D?Right now we have classic, 1GP=10SP=100CP,
but prices of those metals are not in that range,
if we go to 1GP=100SP=10,000CP we would come pretty close to real prices for those metals.
Depends on how the DM distributes treasure.also it would make CP and SP meaningful in campaigns, right now SP is maybe used at 1st level, and CP in next to unheard of.
A couple of things here. First, you appear to be taking it as given that this is a good thing; and second, you appear to be taking it as given that 1. People pay attention to how much treasure weighs and how hard it is to carry, which seems to be frequently overlooked, and 2. Bags of holding and similar items aren't trivial to find, buy, make, or make a workable substitute for, which seems to be pretty frequently the case, at least in published adventures.also it would make transporting large amount of wealth more easier.
Again- is this a bad thing? If full plate is supposed to be hard to obtain at low levels, it seems like it taking 30 lbs of coins is in line with that.Fullplate costing 15GP is more manageable transaction than 1500GP, carrying around 30lb of gold is a hassle. 15 coins still can fin inside a pocket.
It takes far more than a day to craft full plate.I can hardly imagine a blacksmith having chests full of gold after a busy day![]()
If you want this to be the case, you don't need to change the value of anything except labor. Making the daily wage of an untrained hireling 1 cp and a trained hireling 2 cp seems to solve this one without any extra fiddling.then platinum can be made as some magic crafted metal that can hold magical essence for enchanting and have 1PP=100GP.
Platinum would only be used as magical currency or royal exchange.
common person would never see a platinum coin in a life probably, and only occasionally see a gold coin.
I understand that it would be heavy, and that might be an interesting story. Once. But constantly worrying about the weight of money? No thanks.I think it would be better, making it more useful for keeping lower coins valuable longer (as it stands, most players stop caring about silver within a few levels, and they never care about copper). However, such a change would require a completely new edition, as it wouldn't be backwards compatible.
Unrelated Rant
I personally detest the metric monetary system D&D has used since 3E, but I understand why it's popular. It just feels unrealistic that four of the five valued metals just happen to occur in a linear proportion. The old setup was more complicated (10 CP = 1 SP, 20 SP = 2 EP = 1 GP, 5 GP = 1 PP), but felt more realistic. Whenever an American complains about it being complicated, I point out that every day they deal with a similar system with minimal difficulty (5 "cp" = 1 "sp", 2 "sp" = 1 "ep", 5 "sp" = 1 "gp", 4 "gp" = 1 "pp").
Obviously you've never carried a lot of coins! It's pretty cumbersome, and while it might not help the "story," trying to bring home loot can be a story in itself.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.