I posted what I consider a reasonable method for handling Sv vs Death in another thread concerning Medusa and turn to stone, but a similar situation with poison could easily be handled as either insta-death or progressive death.
Basically, just write the effect:
Basically, just write the effect:
Just something quick and dirty, but it could work none the less.Deadly Poison: If a character comes in contact with this poison, make a "saving throw", failure indicates death.
Optional Save: Failure(1) "Nausea", Failure(2) "Paralysis", Failure(3) "Death"