Lanefan
Victoria Rules
That's the way it works around here - always has, always will. Fail a save against a damaging effect and we start on your items. Fail a save vs. petrification and your carried items automatically get stoned with you. And if your items fail a save there can be bigger problems; magic is risky, and breaking a magic item releases said magic in a way it wasn't intended...I do have a question for those who a proponents of the saving throw -- how do you feel about going back to the system that requires anyone who fails a saving throw to then make a saving throw for everything they had on them?
I modify the save based on how much damage you take - an 11-point fireball is going to have easier item saves than a 50-point fireball - and if it does less than 10 points the saves are waived (except for some obvious exceptions - if you get hit by any fire while reading a scroll, for example...) entirely.
Lanefan