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Should a DM change an official NPC?
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<blockquote data-quote="The Serge" data-source="post: 410889" data-attributes="member: 4049"><p>Well, let me state that I do not play in nor do I run any established campaign settings.</p><p></p><p>Now, I think a DM should have the ability and right to be flexible. S/he should be able to adjust anything s/he wants to adjust so long as the adjustment is balanced and sensible within the framework and context of the given game. This is especially the case in situations when Players (some of whom are other DMs) are familiar with the campaign setting. This grants the DM more ownership of his/her game as well as reduces the potential for meta-gaming.</p><p></p><p>However, what are the problems with making these adjustments? Well, first off what's the point of playing in the established world then? Why not just create your own campaign setting? For some people the answer is simple: time (and sometimes creativity). </p><p></p><p>Now, there are potential problems with making changes with established NPCs. First, I wonder about how the change can possibly impact an entire setting. Small tweaks, like level adjustments, typically are going to be harmless. Major tweaks, like turning Elminister into the new Lord of Spells, could have significant ramifications for all involved. Secondly, it means more work for both the DM and players. The DM has to really modify some elements on occasion and Players may find themselves having to constantly ask for more information to clarify what they've always took for granted as the truth.</p><p></p><p>It's for reason like these that I just have my own campaign setting and why (arch-fiends aside) I tend to stick with the official word rather than secondary source material, which often seem to be a hinderance rather than a bonus.</p></blockquote><p></p>
[QUOTE="The Serge, post: 410889, member: 4049"] Well, let me state that I do not play in nor do I run any established campaign settings. Now, I think a DM should have the ability and right to be flexible. S/he should be able to adjust anything s/he wants to adjust so long as the adjustment is balanced and sensible within the framework and context of the given game. This is especially the case in situations when Players (some of whom are other DMs) are familiar with the campaign setting. This grants the DM more ownership of his/her game as well as reduces the potential for meta-gaming. However, what are the problems with making these adjustments? Well, first off what's the point of playing in the established world then? Why not just create your own campaign setting? For some people the answer is simple: time (and sometimes creativity). Now, there are potential problems with making changes with established NPCs. First, I wonder about how the change can possibly impact an entire setting. Small tweaks, like level adjustments, typically are going to be harmless. Major tweaks, like turning Elminister into the new Lord of Spells, could have significant ramifications for all involved. Secondly, it means more work for both the DM and players. The DM has to really modify some elements on occasion and Players may find themselves having to constantly ask for more information to clarify what they've always took for granted as the truth. It's for reason like these that I just have my own campaign setting and why (arch-fiends aside) I tend to stick with the official word rather than secondary source material, which often seem to be a hinderance rather than a bonus. [/QUOTE]
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