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General Tabletop Discussion
*TTRPGs General
Should a DM change an official NPC?
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<blockquote data-quote="greymarch" data-source="post: 411090" data-attributes="member: 4625"><p>My gaming group has been together for over 14 years now, and we play in the Forgotten Realms. We demand an authentic Forgotten Realms campaign. When we fight Drizzt, we want to fight the official Drizzt, not some 19 year old geek's version. When we travel to Cormyr, we might want to visit Arabel, not some pathetic town the DM saw on an episode of Xena. To my gaming group, we are not playing D&D, and not playing a Forgotten Realms campaign, unless we stick as closely as possible to the most current, official rules created by the owners of those products (WOTC.)</p><p></p><p>IMO, the moment a DM changes an NPC, you are no longer playing in the official WOTC provided campaign. You are now playing in the DMs home-brewed campaign. My gaming group has absolutely no interest in playing home-brewed campaigns. We have spent FAR too much money on our D&D and FR books to allow a DM deviate from them.</p><p></p><p>Another rule my gaming group follows is that the DM is not the final word on a subject. We prefer to use a much more democratic approach. If a rules question, or some other type of problem occurs, we take a vote. Majority wins, but the DM's vote counts as two votes, and all ties go to to the DM. We have followed this rule for 14 years, and have no plans on changing it. When you have a more democratic approach to problem-solving, it is more likely that all the players will abide by the rule, because everyone had a chance to be counted in the decision. If the DM in our campaign simply said "it's my way or the highway gentlemen" I can guarantee that my gaming group would immediately quit playing with that DM, and find someone else to replace him.</p></blockquote><p></p>
[QUOTE="greymarch, post: 411090, member: 4625"] My gaming group has been together for over 14 years now, and we play in the Forgotten Realms. We demand an authentic Forgotten Realms campaign. When we fight Drizzt, we want to fight the official Drizzt, not some 19 year old geek's version. When we travel to Cormyr, we might want to visit Arabel, not some pathetic town the DM saw on an episode of Xena. To my gaming group, we are not playing D&D, and not playing a Forgotten Realms campaign, unless we stick as closely as possible to the most current, official rules created by the owners of those products (WOTC.) IMO, the moment a DM changes an NPC, you are no longer playing in the official WOTC provided campaign. You are now playing in the DMs home-brewed campaign. My gaming group has absolutely no interest in playing home-brewed campaigns. We have spent FAR too much money on our D&D and FR books to allow a DM deviate from them. Another rule my gaming group follows is that the DM is not the final word on a subject. We prefer to use a much more democratic approach. If a rules question, or some other type of problem occurs, we take a vote. Majority wins, but the DM's vote counts as two votes, and all ties go to to the DM. We have followed this rule for 14 years, and have no plans on changing it. When you have a more democratic approach to problem-solving, it is more likely that all the players will abide by the rule, because everyone had a chance to be counted in the decision. If the DM in our campaign simply said "it's my way or the highway gentlemen" I can guarantee that my gaming group would immediately quit playing with that DM, and find someone else to replace him. [/QUOTE]
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Should a DM change an official NPC?
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