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Should a DM change an official NPC?
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<blockquote data-quote="Grazzt" data-source="post: 411386" data-attributes="member: 7"><p>No, I'm not. I understand what you are saying, but I don't see your POV.</p><p></p><p></p><p></p><p>It becomes Homebrew the minute YOU or anyone else starts playing it. If there is a such thing as an "official" Realms campaign, unless you are in that group, then you are not playing the official Realms.</p><p></p><p></p><p></p><p>When you stop using stuff like Comyr, Elminster, Drizzt, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yes you are. As I said above, you may be playing in the Realms, but unless you are in some "officially" sanctioned group, it isn't official. It is YOUR version of the Realms. If your group follows all WotC material as canon, what happens if say, you guys are adventuring in say Waterdeep and WotC publishes a book that says Waterdeep is blown up by a marauding band of mind flayers. Completely obliterated. And you guys are in the middle of the city at the time doing something. Are your guys dead? Do you let Waterdeep survive?</p><p></p><p></p><p></p><p>Maybe you are seeing my POV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> YOUR campaign is whatever you make it. It doesnt matter if its the Realms, Greyhawk, Ravenloft, or a homebrewed campaign. Its all D&D. There is no official right way or wrong way to play it.</p><p></p><p></p><p></p><p>More power to you guys. I couldnt see playing something strictly buy the books. I cite my Waterdeep example above. And yes, I am wel aware that the chances of WotC blowing up Waterdeep are slim, but it was just an example. If they did, and your party was in it, what would happen? If you change it so Waterdeep doesn't blow up the minute the book is released, have you altered material? Are you playing FR anymore?</p><p></p><p></p><p></p><p>That's fine for your group. Not mine. We played GH back in 1982 when we started. We ran homebrews on the side as well. We played the Realms in 1987 when it first hit. We played in homebrewed worlds on the side.</p><p></p><p>We all decided, and my core group has been with me since 1982, that we liked the idea of creating our own game world and adventuring in there. Sure, everyone knows about how Drizzt did this, or Elminster did that....</p><p></p><p>but what about the time that Revilar the Paladin of Malishka jumped in front of a comrade to save him from the breath of a blue dragon? Don't know about it? It happened about 10 years ago (real time) in my world. The paladin died. His comrade lived. And 10 years later (real time again) we still remember it. Not from some book, not from something that TSR said happened, but from something we wrote and played. </p><p></p><p>We changed something in that encounter. There weren't really mechanics to handle diving in front of someone that was hit with a dragon's breath weapon in order to play a human shield. We made them up. We changed something. It was heroic, it added to the game, and it is something that none of us (including the player that sacrificed his character that nite) has forgotten. So, homebrew is bad? Playing anything but canon is bad? Nope, not from where I am standing, and not from where my players stand either.</p></blockquote><p></p>
[QUOTE="Grazzt, post: 411386, member: 7"] No, I'm not. I understand what you are saying, but I don't see your POV. It becomes Homebrew the minute YOU or anyone else starts playing it. If there is a such thing as an "official" Realms campaign, unless you are in that group, then you are not playing the official Realms. When you stop using stuff like Comyr, Elminster, Drizzt, etc. :) Yes you are. As I said above, you may be playing in the Realms, but unless you are in some "officially" sanctioned group, it isn't official. It is YOUR version of the Realms. If your group follows all WotC material as canon, what happens if say, you guys are adventuring in say Waterdeep and WotC publishes a book that says Waterdeep is blown up by a marauding band of mind flayers. Completely obliterated. And you guys are in the middle of the city at the time doing something. Are your guys dead? Do you let Waterdeep survive? Maybe you are seeing my POV. :) YOUR campaign is whatever you make it. It doesnt matter if its the Realms, Greyhawk, Ravenloft, or a homebrewed campaign. Its all D&D. There is no official right way or wrong way to play it. More power to you guys. I couldnt see playing something strictly buy the books. I cite my Waterdeep example above. And yes, I am wel aware that the chances of WotC blowing up Waterdeep are slim, but it was just an example. If they did, and your party was in it, what would happen? If you change it so Waterdeep doesn't blow up the minute the book is released, have you altered material? Are you playing FR anymore? That's fine for your group. Not mine. We played GH back in 1982 when we started. We ran homebrews on the side as well. We played the Realms in 1987 when it first hit. We played in homebrewed worlds on the side. We all decided, and my core group has been with me since 1982, that we liked the idea of creating our own game world and adventuring in there. Sure, everyone knows about how Drizzt did this, or Elminster did that.... but what about the time that Revilar the Paladin of Malishka jumped in front of a comrade to save him from the breath of a blue dragon? Don't know about it? It happened about 10 years ago (real time) in my world. The paladin died. His comrade lived. And 10 years later (real time again) we still remember it. Not from some book, not from something that TSR said happened, but from something we wrote and played. We changed something in that encounter. There weren't really mechanics to handle diving in front of someone that was hit with a dragon's breath weapon in order to play a human shield. We made them up. We changed something. It was heroic, it added to the game, and it is something that none of us (including the player that sacrificed his character that nite) has forgotten. So, homebrew is bad? Playing anything but canon is bad? Nope, not from where I am standing, and not from where my players stand either. [/QUOTE]
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