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Should a tier 4 party in organized play be rewarded for great playing by ending early?
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<blockquote data-quote="MatthewJHanson" data-source="post: 9242864" data-attributes="member: 13968"><p>Second this. I'd probably also want play the full time at allotted. </p><p></p><p>I also don't think that concept of "punishing" your players is something that should ever be part of running D&D. If there's behavior that you don't want to see at your table you should talk to them.</p><p></p><p>In your case I don't think they did anything wrong, but I'd still talk to them and see what option they would find the most fun. End early, harder final fight, or maybe go back and see some of the scenes that they missed earlier.</p></blockquote><p></p>
[QUOTE="MatthewJHanson, post: 9242864, member: 13968"] Second this. I'd probably also want play the full time at allotted. I also don't think that concept of "punishing" your players is something that should ever be part of running D&D. If there's behavior that you don't want to see at your table you should talk to them. In your case I don't think they did anything wrong, but I'd still talk to them and see what option they would find the most fun. End early, harder final fight, or maybe go back and see some of the scenes that they missed earlier. [/QUOTE]
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Should a tier 4 party in organized play be rewarded for great playing by ending early?
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