Garrett Crowe
Villager
This weekend I ran a tier 4 adventure for organized play, and the group managed to skip a third of the adventure through smart play. Should I have punished them for this by throwing extra waves of combat in the final battle that weren't in the module, or should I have let them enjoy their victory with an early end and no more taxing of their resources?
Check out the full description of this situation in the link to my blog below,
Garrett
Check out the full description of this situation in the link to my blog below,
Garrett