TwoSix
Everyone's literal second-favorite poster
?Im glad you are enjoying your hobby. But what does that have to do with the "real world"?
Not sure where that is coming from?
?Im glad you are enjoying your hobby. But what does that have to do with the "real world"?
I disagree strongly with this, and not in theoretical grounds. Some of the longest-running games I’ve seen have been run out of one book, back to Empire of the Petal Throne, through various editions of Call of Cthulhu and various World of Darkness books (yes, people I knew played 1st edition VTM and 2nd edition MTAs chronicles for 11 years each with just that core book), to Over the Edge, Burning Wheel, Amber, and various flavors of Fste. So it’s not just a matter of one kind of game: we’re talking here about a vast spread of mechanical complete, style of game design, subject matter, and everything else.However, no system worth playing for a long time can be fit into a single book.
You said:?
Not sure where that is coming from?
Yo, real word describing important attributes of TTRPG play. Sorry it makes you uncomfortable.![]()
I said "real word", not "real world". As in, diegetic is a real word that has a distinct meaning that encapsulates what I'm discussing. I'm sure it can and has been misused, but I don't think I've been misusing it generally. (Although I make a good number of posts, so I would not be surprised if I phrased something improperly.)I assume I misunderstood something.
I disagree strongly with this, and not in theoretical grounds. Some of the longest-running games I’ve seen have been run out of one book...
through various editions of Call of Cthulhu
d various World of Darkness books (yes, people I knew played 1st edition VTM and 2nd edition MTAs chronicles for 11 years each with just that core book
to Over the Edge, Burning Wheel, Amber, and various flavors of Fste.
However, no system worth playing for a long time can be fit into a single book.
I could easily run a fantasy action / adventure campaign for at least 2 years with nothing but the 208-page Savage Worlds Adventurers Edition core rulebook. It wouldn't even be that hard.
Wow, I misread it TWICE. My bad. Lol.I said "real word", not "real world".