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General Tabletop Discussion
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Should Baldur's Gate 3 be turnbased or Real Time With Pause?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7635634" data-attributes="member: 18"><p>People saying turn-based replicates D&D are being a little short-sighted, I think. It's technically, true, but there are two issues with that here.</p><p></p><p>First off, stuff that works well on the tabletop doesn't necessarily work well here. Reactions are a prime example. On the tabletop, you're playing one PC with one Reaction per round and it's likely you get 0 to 2 potential triggers for it each round, and you naturally decide whether to trigger it and so on. In a game, with a 6 person party, each of whom has a Reaction, if you go turn-based and replicate 5E, this would mean you'd very often have "trigger Reaction Y/N?" pop ups between your turns. Some turns you might have an awful lot of them. Sure you can only say yes once, but if you're aiming to use a Reaction in a specific way that might mean clicking through a lot of Nos.</p><p></p><p>XCom doesn't have this issue as it is a purpose designed turn-based computer game, and reactions are triggered automatically to avoid breaking the flow.</p><p></p><p>Secondly, BG3 is not using the actual 5E system. They're not even using a close variant like say Pathfinder: Kingmaker uses for PF. They're using a system inspired by 5E. Literally the first interview with them had Vincke saying he didn't think D&D's model of missing a lot worked well with computer games (I can't say he's entirely wrong, despite enjoying PF:KF recently).</p><p></p><p>So that means BG3 will have a purpose-designed system inspired by 5E. Which in turn means Larian have a choice to design towards RtwP, which the mass market expects from a "Baldur's Gate" game, or design towards turn-based. I think either could work, but saying that tabletop is turn-based so the game inspired by it must be is a non-starter.</p><p></p><p>I'd also question how good the TB gameplay in DOS1 and DOS2 actually is. Both games have deep gameplay flaws. DOS2 is particularly problematic in that mediocre tactics and good gear works better than good tactics and mediocre gear.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7635634, member: 18"] People saying turn-based replicates D&D are being a little short-sighted, I think. It's technically, true, but there are two issues with that here. First off, stuff that works well on the tabletop doesn't necessarily work well here. Reactions are a prime example. On the tabletop, you're playing one PC with one Reaction per round and it's likely you get 0 to 2 potential triggers for it each round, and you naturally decide whether to trigger it and so on. In a game, with a 6 person party, each of whom has a Reaction, if you go turn-based and replicate 5E, this would mean you'd very often have "trigger Reaction Y/N?" pop ups between your turns. Some turns you might have an awful lot of them. Sure you can only say yes once, but if you're aiming to use a Reaction in a specific way that might mean clicking through a lot of Nos. XCom doesn't have this issue as it is a purpose designed turn-based computer game, and reactions are triggered automatically to avoid breaking the flow. Secondly, BG3 is not using the actual 5E system. They're not even using a close variant like say Pathfinder: Kingmaker uses for PF. They're using a system inspired by 5E. Literally the first interview with them had Vincke saying he didn't think D&D's model of missing a lot worked well with computer games (I can't say he's entirely wrong, despite enjoying PF:KF recently). So that means BG3 will have a purpose-designed system inspired by 5E. Which in turn means Larian have a choice to design towards RtwP, which the mass market expects from a "Baldur's Gate" game, or design towards turn-based. I think either could work, but saying that tabletop is turn-based so the game inspired by it must be is a non-starter. I'd also question how good the TB gameplay in DOS1 and DOS2 actually is. Both games have deep gameplay flaws. DOS2 is particularly problematic in that mediocre tactics and good gear works better than good tactics and mediocre gear. [/QUOTE]
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