The problem with this (and RTwP in general) is that a number of combat tactics just don't work. AoOs and feats that support them for example. In fact, setting the game to pause at the end of each round (player's or otherwise) was generally the least fun option and made combat into a chore.Both. You could set the original BG to pause at the end of each character's round.
There have been some pretty popular turn-based games in recent years. Aside from traditional RPGs like Larian's existing Divinity Original Sin games, there are tactical combat games like XCOM, and a whole host of successful JRPGs.I like turn based. But I think real time is more popular, and it probably makes sense to cater to the majority if you want the game to be successful.
Well so far Turn Based is beating RTwP 2 to 1, with 3 people saying hybrid. Small number of votes so far admitted.I like turn based. But I think real time is more popular, and it probably makes sense to cater to the majority if you want the game to be successful.
There is also Subverse, which has tactical JRPG style elements mixed with other sorts of game play like mass effect style exploration and shoot'm ups (not at.the same time of course).There have been some pretty popular turn-based games in recent years. Aside from traditional RPGs like Larian's existing Divinity Original Sin games, there are tactical combat games like XCOM, and a whole host of successful JRPGs.
WotC chose to work with Larian due to their RPG pedigree, and it seems very likely that their successful implementation of turn-based combat was part of that.
Thought that sounded interesting, so I decided to Google it. Then I was like, "oh".There is also Subverse, which has tactical JRPG style elements mixed with other sorts of game play like mass effect style exploration and shoot'm ups (not at.the same time of course).
I know that is is a small sample, but from people that I have played D&D a lot in last 20 years, about 15 of them, all hate turn based games except Heroes of M&M 3&5.If the target market is primarily (only) D&D players, then Turn Based is the way to go. However, it will have a much broader market appeal (and make more money) if it is real time, because that is the common style of play these days.