Hussar
Legend
That's easy to say in vague, general terms. But, I'm asking specfically, what could they have done to grow the game more? The presumption here is that if WotC had just done some sort of magical tie in, then all those BG3 players would suddenly become tabletop gamers?There's literally no telling how much growth Sigil might have been able to add. But we'll never know.
No telling what might have happened if they'd tapped into the insane popularity of BG3, either. It's like Larian won the lottery on WotC's behalf, and then Wizards cashed that in by...doing what, exactly? Putting Astarion in the background of some paintings in the 2024 books? And that's pretty much it? I actually think Magic the Gathering did a better job of harvesting that groundswell than D&D did, which is just puzzling. So yeah, I'd call that squandering.
Why is there this presumption that people who enjoyed BG3 would have the slightest interest in TTRPG's? After all, they played a video game. Presumably, those that played it like video games. TTRPG's are not video games. There's no particular reason to think that there is any overlap between a video gamer and a TTRPG player. It's not like BG3 is the first time D&D has had a hit video game. There's been lots of really popular D&D video games over the years. And none of them have had the slightest impact on the number of gamers.
So, please. Be specific. What is the magical tie in that will hook video gamers who like BG3 into sitting down for three or four hours to play a TTRPG that they have, previously, shown zero interest in playing?