D&D General Hasbro Is Looking For Partners For Baldur's Gate 4

Sequel is still "very much on the cards".

bg3-astarion-party-full.jpg

Last month, Baldur's Gate 3 developer Larion Studios revealed that it was 'elated' not to be working on further D&D video games, expansions, or DLC.

However, Wizard of the Coast's Eugene Evans says that a sequel is still "very much on the cards". Evans is Senior vice president of Digital Strategy and Licensing for Hasbro and WotC, and was talking in an interview with PC Gamer.

“We’re now talking to lots of partners and being approached by a lot of partners who are embracing the challenge of, what does the future of the Baldur’s Gate franchise look like? So we certainly hope that it’s not another 25 years, as it was from Baldur’s Gate 2 to 3, before we answer that. But we’re going to take our time and find the right partner, the right approach, and the right product that could represent the future of Baldur’s Gate. We take that very, very seriously, as we do with all of our decisions around our portfolio. We don’t rush into decisions as to who to partner with on products or what products we should be considering.”

Fans of the characters, such as Shadowheart and Astarian, created by Larion and introduced in BG3 will be pleased to know that they are now owned by WotC, meaning that it's not impossible that they would show up in any sequels. Evans said "Larian created a much loved cast of characters, who were even celebrated by their nominations, the voice actors behind them and the talent behind them was celebrated at the [BAFTAS]...And they are now essentially part of D&D canon."
 

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It means that the active community of active modders is a selling point for the game & because of it the game has regular sales over an extended period of time
You can buy NWN for less than a bar of chocolate and mod it for the next 20 years. The steep discounting games get a year or so after release means that the tail might be long, but it is monofilament thin. A company isn’t going to make significant revenue that way.
 

The foundation of BG3's popularity are the characters and their voice actors. Not the brand. Not the setting. Not the mechanics. And any sequel matching the level of BG3 will take at least half a decade to complete once a studio starts working on it. Meanwhile BG3 will be generating both fan and official content for years to come. And were modding easier it could easily rival the likes of #Skyrim and #Source in that dept.

#WotC does not understand why their products are successful or how to leverage that. They continue to shoot the darkness and see what sticks, which doesn't work as a strategy when it comes to projects like this.
While they're working on BG4 they need to take the BG3 characters and slap them on book titles like they do with Tasha and Bigby's. "Karlach's guide to the hells", "Lae'zel's astral adventures" etc etc.
 





The foundation of BG3's popularity are the characters and their voice actors. Not the brand. Not the setting. Not the mechanics.
I mean, there's a whole lot of things BG3 does very, very well, which means people are going to like it for a lot of different reasons.

Speaking for myself, I can say the combat mechanics are a fairly significant part of why I like it. I can also say the city of Baldur's Gate itself was a breathtaking experience.
 


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