D&D 5E (2024) Baldur's Gate Premier Game Jam, from the DMSGuilds & Storytelling Collective


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(And less is more, IMO. Trying for a 25-page adventure will probably result in something flabbier and less useful than aiming to do a five page adventure and making it tight, and then finding yourself going over a bit.)

100% this. Even a 5-room dungeon, when written for publication, can easily run you 10-12 pages.
 
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What is your opinion about allowing "only-fiction" content, nothing about rules or crunch, only a story and pictures, anything like the seal "Darkpack" by White Wolf? Would be this possible in the future?

And you can't forget DMGuild is a too good showcase to publish in other places. The key is your title can be easyly found by possible clients.
 

What is your opinion about allowing "only-fiction" content, nothing about rules or crunch, only a story and pictures, anything like the seal "Darkpack" by White Wolf? Would be this possible in the future?

Currently, DriveThru does allow fiction content (including comics). I expect that the reins will be kept tighter with DMsGuild for the foreseeable future though, and they'll stick with adventures, rules supplements, and maps.
 

Currently, DriveThru does allow fiction content (including comics). I expect that the reins will be kept tighter with DMsGuild for the foreseeable future though, and they'll stick with adventures, rules supplements, and maps.
I do not think that’s true for DMSGuild content.
 


That puts you in the top 4% or so of all producers there, assuming the breakdown is similar to how it works across the rest of the DriveThruRPG ecosystem. That's pretty darn impressive!

That is true, but you will have to trust me when I say that even the top 4% on DMsGuild is...not a lot of money at all.

Like everything in the TTRPG space, the profit margins for everything are razor thin.
 

That is true, but you will have to trust me when I say that even the top 4% on DMsGuild is...not a lot of money at all.

Like everything in the TTRPG space, the profit margins for everything are razor thin.
Yeah, I only have copper sellers on DTRPG and itch.io, but anecdotally, it appears to be significantly better money than what folks with more overall volume on DMs Guild are making. I don't have to pay money for PDFs any more, unless I want to drop a ton of money on them all at once, which I rarely do. (I try to only grab what I need.)
 

Yeah, I only have copper sellers on DTRPG and itch.io, but anecdotally, it appears to be significantly better money than what folks with more overall volume on DMs Guild are making. I don't have to pay money for PDFs any more, unless I want to drop a ton of money on them all at once, which I rarely do. (I try to only grab what I need.)

I once figured out that my annual earnings on DMsGuild are almost exactly equal to my annual spending on TTRPG stuff. They might as well pay me in company scrip (except not all the stuff I buy is WotC).

I really enjoy creating stuff for publication, but on a pure time/effort vs cost analysis, it's hard to justify for me; for me pro DMing is the area of the TTRPG space where I've actually been able to do well financially. The sponsored actual plays I'm in are pretty much a break-even on their own, but also attract clients for pro DMing.

TTRPG publication feels like a crapshoot because the thing you work hardest on can sometimes do zero business, but something else you almost decided not to publish can for whatever reason be a hit. What I will say about DMsGuild is there is often a nice, long lead. Some products I published 6-7 years ago will still sell like ~8-10 copies per month, which is nice passive income (but still, I'm talking maybe a couple of lunches worth of money per month).

I've largely moved off of DMsGuild because, like you, I want the flexibility that DriveThru offers as far as non-exclusive distribution. But I think if I did DriveThru first, without putting out a few things that got me some visibility via DMsGuild, my DriveThru stuff wouldn't have sold anything really.
 
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