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General Tabletop Discussion
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Should Baldur's Gate 3 be turnbased or Real Time With Pause?
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<blockquote data-quote="Xaelvaen" data-source="post: 7635761" data-attributes="member: 6681906"><p>I actually wouldn't know about the AI using spells, I always micromanage in games like that, be it pause or turn-based. I do see it as at least relevant, because regardless of when your spells come back, you're still dealing with constraints, and still dealing with rounds of nothing but basic attacks - at least with D&D, there are at-will cantrips. PoE2 didn't even have that while at least anything resembling 5e would. For me, I've had a ton more fun with turn-based combat since Divinity: Original Sin than I ever did with pause-based RPGS (like BG2), but I'd never want to encourage a company to only make turn-based, for those who prefer closer to live-action - thus my vote for both!</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7635761, member: 6681906"] I actually wouldn't know about the AI using spells, I always micromanage in games like that, be it pause or turn-based. I do see it as at least relevant, because regardless of when your spells come back, you're still dealing with constraints, and still dealing with rounds of nothing but basic attacks - at least with D&D, there are at-will cantrips. PoE2 didn't even have that while at least anything resembling 5e would. For me, I've had a ton more fun with turn-based combat since Divinity: Original Sin than I ever did with pause-based RPGS (like BG2), but I'd never want to encourage a company to only make turn-based, for those who prefer closer to live-action - thus my vote for both! [/QUOTE]
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Should Baldur's Gate 3 be turnbased or Real Time With Pause?
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