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Should Cure and Inflict Wounds should be touch spells? *Now with a Survey!* REVEALED TO ALL
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6108588" data-attributes="member: 882"><p>I have a feeling that the group would complain when you first made the decision.. but anyway, wasn't one of your reasons against touch healing that it was exclusive, because it required the DM to declare that healing spells worked at range and a DM that didn't was a jerk? Because I agree that rules should not exist just to save face. I don't see how ranged healing makes any more sense than touch healing for the overall game nor for the situation. I also don't see how it's any 'more useful', by negating the risk of a character wading into melee, than say, a rule that gives magic unlimited range, so wizards never even have to go near danger.</p><p></p><p>What ranged healing allows is risk-free healing in the middle of combat, in fact it doesn't even take your action at the moment, and to me that's a slow return to the assumed healing that was thrown out every combat in 4E and made combat grinding and the consequences of battle transient. I'd rather have no healing in combat, but if we must have it, it should be important, but challenging - I'd rather the spell force you to take that risk of wandering into melee and in return bring the Fighter back to near full strength (rather than 1 hit down again).</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6108588, member: 882"] I have a feeling that the group would complain when you first made the decision.. but anyway, wasn't one of your reasons against touch healing that it was exclusive, because it required the DM to declare that healing spells worked at range and a DM that didn't was a jerk? Because I agree that rules should not exist just to save face. I don't see how ranged healing makes any more sense than touch healing for the overall game nor for the situation. I also don't see how it's any 'more useful', by negating the risk of a character wading into melee, than say, a rule that gives magic unlimited range, so wizards never even have to go near danger. What ranged healing allows is risk-free healing in the middle of combat, in fact it doesn't even take your action at the moment, and to me that's a slow return to the assumed healing that was thrown out every combat in 4E and made combat grinding and the consequences of battle transient. I'd rather have no healing in combat, but if we must have it, it should be important, but challenging - I'd rather the spell force you to take that risk of wandering into melee and in return bring the Fighter back to near full strength (rather than 1 hit down again). [/QUOTE]
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Community
General Tabletop Discussion
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Should Cure and Inflict Wounds should be touch spells? *Now with a Survey!* REVEALED TO ALL
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