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Should D&D be easier to learn? If so, how would you do it?
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<blockquote data-quote="Voadam" data-source="post: 8764309" data-attributes="member: 2209"><p>Stats are the starting point and are very fiddly for little reward in getting into character and the game. This is not great for first time players. I like to go with new players choosing a race and a class and then assign a simple standard array. This is what I did when running a D&D game for my son and a friend of his to introduce the friend to D&D.</p><p></p><p>I like the standard array of three 15s and three 9s so they are good at three things and not great at some things and the numbers are straightforward. Thinking about it I might just bump it up to 16s and 10s to make the math easier and not worry about ASIs.</p><p></p><p>Picking spells and skills are a little fiddly and time consuming. Picking equipment can be as well, I usually just give them the starting equipment from class and background and try to get into the game faster.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8764309, member: 2209"] Stats are the starting point and are very fiddly for little reward in getting into character and the game. This is not great for first time players. I like to go with new players choosing a race and a class and then assign a simple standard array. This is what I did when running a D&D game for my son and a friend of his to introduce the friend to D&D. I like the standard array of three 15s and three 9s so they are good at three things and not great at some things and the numbers are straightforward. Thinking about it I might just bump it up to 16s and 10s to make the math easier and not worry about ASIs. Picking spells and skills are a little fiddly and time consuming. Picking equipment can be as well, I usually just give them the starting equipment from class and background and try to get into the game faster. [/QUOTE]
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Should D&D be easier to learn? If so, how would you do it?
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