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Should D&D be easier to learn? If so, how would you do it?
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<blockquote data-quote="Sacrosanct" data-source="post: 8765239" data-attributes="member: 15700"><p>Ask and ye shall receive. Funny enough, I'm wrapping up a project to do this very thing, to create a true basic 5e. I created a discussion thread <a href="https://www.enworld.org/threads/blue-one-an-attempt-at-a-true-5e-basic-version.690983/" target="_blank">here</a>. The rules can be found <a href="https://www.dropbox.com/s/9a8a976fqcw1goy/BugbearsandBorderlands.pdf?dl=0" target="_blank">here</a>. Technically it's 130 pages, but that's because I'm using a larger font (easier to read, especially for those of us whose eyesight is getting worse with age).</p><p></p><p>I approached it as if Moldvay were asked to create a basic version of 5e today. The existing 5e basic version is all of the rules (not very basic) but hardly any of the class options. So I streamlined the rules to their very core. What does that look like?</p><p></p><ul> <li data-xf-list-type="ul">Got rid of concentration mechanic, and bonus actions</li> <li data-xf-list-type="ul">Removed ability scores. The abilities are there, but they are just the modifiers now, not from 3-18.</li> <li data-xf-list-type="ul">Removed individual skills. If you are skilled in Strength, then you add prof bonus to all strength-based tasks</li> <li data-xf-list-type="ul">Broke down the classes into three groups: fighter, rogue, and wizard (which is a hybrid of cleric/wizard)</li> <li data-xf-list-type="ul">Kept all of the core races but simplified them</li> <li data-xf-list-type="ul">Added a background/heritage option. These options grant you certain traits regardless of what your race or class is (I pulled this from my Chromatic Dungeons game)</li> <li data-xf-list-type="ul">Simplified weapon damage</li> <li data-xf-list-type="ul">Streamlined monster stat blocks</li> <li data-xf-list-type="ul">Stressed all three pillars, how that looks like in a game, and gave DM guidance on how to be an effective DM (because when you're targeting new players, giving the most advice you can to DMs is exceptionally important. </li> <li data-xf-list-type="ul">The character sheets have the basic rules on them for each class, so you don't have to look up the most common rules. HAVE EVERYTHING FIT ON ONE PAGE OF THE SHEET.</li> </ul><p>[ATTACH=full]260899[/ATTACH]</p><p>[ATTACH=full]260900[/ATTACH]</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8765239, member: 15700"] Ask and ye shall receive. Funny enough, I'm wrapping up a project to do this very thing, to create a true basic 5e. I created a discussion thread [URL='https://www.enworld.org/threads/blue-one-an-attempt-at-a-true-5e-basic-version.690983/']here[/URL]. The rules can be found [URL='https://www.dropbox.com/s/9a8a976fqcw1goy/BugbearsandBorderlands.pdf?dl=0']here[/URL]. Technically it's 130 pages, but that's because I'm using a larger font (easier to read, especially for those of us whose eyesight is getting worse with age). I approached it as if Moldvay were asked to create a basic version of 5e today. The existing 5e basic version is all of the rules (not very basic) but hardly any of the class options. So I streamlined the rules to their very core. What does that look like? [LIST] [*]Got rid of concentration mechanic, and bonus actions [*]Removed ability scores. The abilities are there, but they are just the modifiers now, not from 3-18. [*]Removed individual skills. If you are skilled in Strength, then you add prof bonus to all strength-based tasks [*]Broke down the classes into three groups: fighter, rogue, and wizard (which is a hybrid of cleric/wizard) [*]Kept all of the core races but simplified them [*]Added a background/heritage option. These options grant you certain traits regardless of what your race or class is (I pulled this from my Chromatic Dungeons game) [*]Simplified weapon damage [*]Streamlined monster stat blocks [*]Stressed all three pillars, how that looks like in a game, and gave DM guidance on how to be an effective DM (because when you're targeting new players, giving the most advice you can to DMs is exceptionally important. [*]The character sheets have the basic rules on them for each class, so you don't have to look up the most common rules. HAVE EVERYTHING FIT ON ONE PAGE OF THE SHEET. [/LIST] [ATTACH type="full"]260899[/ATTACH] [ATTACH type="full"]260900[/ATTACH] [/QUOTE]
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