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Should D&D be easier to learn? If so, how would you do it?
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<blockquote data-quote="hawkeyefan" data-source="post: 8765338" data-attributes="member: 6785785"><p>Yeah I didn’t mean for my suggested document to have guidance solely on rules. I meant it would present a lot of situations (which would include rules of course) and advice on how to resolve them. </p><p></p><p>So even something like “The DC for this ability check was determined by considering X and Y. When you’re deciding on the DC for a proposed ability check, keep these things in mind…”</p><p></p><p>Or maybe something like “Given the situation, it seems likely that a fight would break out here. However, in one playtest session, the players came up with a creative idea to resolve the situation. As DM you should always strongly consider any ideas the players propose rather than steering things toward the ideas you have or that are suggested in a published adventure. Here are some ideas about how to work with unexpected ideas from players…”</p><p></p><p>All this kind of stuff. The benefits and drawbacks of always sharing DCs versus keeping them hidden. Actual advice on how to DM for those just beginning.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8765338, member: 6785785"] Yeah I didn’t mean for my suggested document to have guidance solely on rules. I meant it would present a lot of situations (which would include rules of course) and advice on how to resolve them. So even something like “The DC for this ability check was determined by considering X and Y. When you’re deciding on the DC for a proposed ability check, keep these things in mind…” Or maybe something like “Given the situation, it seems likely that a fight would break out here. However, in one playtest session, the players came up with a creative idea to resolve the situation. As DM you should always strongly consider any ideas the players propose rather than steering things toward the ideas you have or that are suggested in a published adventure. Here are some ideas about how to work with unexpected ideas from players…” All this kind of stuff. The benefits and drawbacks of always sharing DCs versus keeping them hidden. Actual advice on how to DM for those just beginning. [/QUOTE]
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Should D&D be easier to learn? If so, how would you do it?
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