Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should D&D be easier to learn? If so, how would you do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 8765388" data-attributes="member: 6796661"><p>I don't find it to be too hard to help players out. You can take 95% of the rules players need and summarize them on a few sheets of paper. You can also develop character sheets for new players that provide short tips on how things work. I played in a demo game of Pathfinder 2e run by the Pathfinder Society at a convention a few years ago and the pregens had tips for various mechanics. They were very well-designed and extremely helpful for new players. </p><p></p><p>As others have pointed out, it is very different for the DM. The books need to be better designed for (1) picking up the essential rules quickly and (2) making cross-referencing easier (and using callouts to avoid page flipping where practical).</p><p></p><p>I think that this is where DnD Beyond is much better than the print books. There is only so much you can do with the print books. With digital, you can cross reference much easier with hover-over popups meaning you don't even have to navigate to the other page. You can also make a variety of reference articles and provide multiple ways of presenting the rules. DDB is already a great tool for a DM, but there are three things I would like to see that would make it even more useful as a DM:</p><p></p><p>1. Quickstarts and walkthroughs. Since you are not limited by page restrictions, throughout the rules section it would be great to have sidebars with "more information" links that give written and video examples and walktroughs and incorporate sage advice, FAQs, etc. </p><p></p><p>2. Make the search more friendly for simple rule look ups. They now allow you to set filters, to avoid results from adventures, etc. That's great, but still more fiddly than it needs to be. Organizing and displaying search results better, putting results from core books at top would be a lot more convenient. The search algorithm has gotten much better, but I'm still finding myself having to scroll through results to look up basic rules. </p><p></p><p>3. Digital DM screens. Preferably customizable. I would love to be able to bookmark/favorite certain sections (or even highlight and save snippits) and have them saved to a "DMs screen". There is a community-developed module I use for foundry vtt that allows me to do this with basically any content in the VTT. Would be nice if DDB had similar functionality.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8765388, member: 6796661"] I don't find it to be too hard to help players out. You can take 95% of the rules players need and summarize them on a few sheets of paper. You can also develop character sheets for new players that provide short tips on how things work. I played in a demo game of Pathfinder 2e run by the Pathfinder Society at a convention a few years ago and the pregens had tips for various mechanics. They were very well-designed and extremely helpful for new players. As others have pointed out, it is very different for the DM. The books need to be better designed for (1) picking up the essential rules quickly and (2) making cross-referencing easier (and using callouts to avoid page flipping where practical). I think that this is where DnD Beyond is much better than the print books. There is only so much you can do with the print books. With digital, you can cross reference much easier with hover-over popups meaning you don't even have to navigate to the other page. You can also make a variety of reference articles and provide multiple ways of presenting the rules. DDB is already a great tool for a DM, but there are three things I would like to see that would make it even more useful as a DM: 1. Quickstarts and walkthroughs. Since you are not limited by page restrictions, throughout the rules section it would be great to have sidebars with "more information" links that give written and video examples and walktroughs and incorporate sage advice, FAQs, etc. 2. Make the search more friendly for simple rule look ups. They now allow you to set filters, to avoid results from adventures, etc. That's great, but still more fiddly than it needs to be. Organizing and displaying search results better, putting results from core books at top would be a lot more convenient. The search algorithm has gotten much better, but I'm still finding myself having to scroll through results to look up basic rules. 3. Digital DM screens. Preferably customizable. I would love to be able to bookmark/favorite certain sections (or even highlight and save snippits) and have them saved to a "DMs screen". There is a community-developed module I use for foundry vtt that allows me to do this with basically any content in the VTT. Would be nice if DDB had similar functionality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should D&D be easier to learn? If so, how would you do it?
Top