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General Tabletop Discussion
*Dungeons & Dragons
Should D&D be easier to learn? If so, how would you do it?
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<blockquote data-quote="Vaalingrade" data-source="post: 8765452" data-attributes="member: 82524"><p>I crave even more complexity personally. All the fun of making a character has been sucked out.</p><p></p><p>I don't think you need to make the core all that complex; that's why gos gave us the precious miracle of power creep, and feature creep after all.</p><p></p><p>On the other hand, I don't think there's a path in making the game so simple it's not worth learning either. D&D's culture of flaunting system mastery and assuming newbies are too dumb to 'get it' when it comes to literally any lever in the game more complicated then rolling two dice is quite frankly obnoxious and a turn off.</p><p></p><p>New players are coming in with the promise of 'you cna play anything you can imagine' and then get forced into playing the most boring thing, that can't even do it's thing in an exciting way.</p><p></p><p>No. A new player should be able to and in fact be encourage to come in and pick up any base archetype and have it be reasonable for them to start with without the DM shouting at them that they should learn these thirty pages of spell rules, or the other players braying that they're doing it wrong and will get the party killed.</p><p></p><p>They should be able to easily look up what they need in the book (like say, by using the tool most game designers seem to be allergic to A GLOSSARY) or on their sheet and know what they can do without having to work their way through an arcane riddle of flowery, vague language only to be told it's a secret only the DM knows.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8765452, member: 82524"] I crave even more complexity personally. All the fun of making a character has been sucked out. I don't think you need to make the core all that complex; that's why gos gave us the precious miracle of power creep, and feature creep after all. On the other hand, I don't think there's a path in making the game so simple it's not worth learning either. D&D's culture of flaunting system mastery and assuming newbies are too dumb to 'get it' when it comes to literally any lever in the game more complicated then rolling two dice is quite frankly obnoxious and a turn off. New players are coming in with the promise of 'you cna play anything you can imagine' and then get forced into playing the most boring thing, that can't even do it's thing in an exciting way. No. A new player should be able to and in fact be encourage to come in and pick up any base archetype and have it be reasonable for them to start with without the DM shouting at them that they should learn these thirty pages of spell rules, or the other players braying that they're doing it wrong and will get the party killed. They should be able to easily look up what they need in the book (like say, by using the tool most game designers seem to be allergic to A GLOSSARY) or on their sheet and know what they can do without having to work their way through an arcane riddle of flowery, vague language only to be told it's a secret only the DM knows. [/QUOTE]
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Should D&D be easier to learn? If so, how would you do it?
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