blargney the second said:D&D isn't really any more or less genre-encompassing than any other game. It was just first. Excluding genres is partially inherent to the simple selection of a core mechanic.
Which means it looks like doing everything. At least as long as you're playing and keep playing, and do not start thinking too hard about it.hong said:D&D is as genre-encompassing as World of Warcraft.
I'm not talking about specific rules - I'm talking about core mechanics: D&D's d20, White Wolf's d10s, Shadowrun's d6s, etc. The types of probabilities they use produce entirely different feels, which makes them more apt to certain genres. (Btw, like WayneLigon I conflate D&D with d20 fantasy.)jdrakeh said:Games that do provide specific rules for X, encompass X; games that do not provide rules for X, do not encompass X.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.