A few years back when Crouching Tiger Hidden Dragon came out, some friends and I went to watch it.
As we walked out of the theater, one of my friends quipped "I didn't know that they filmed that on the moon.".
Regardless of whether you are a fan of that type of genre film or not, he had a good point hidden in there.
Different people have different levels of "suspension of belief" when it comes to fantasy (and even science fiction) be it books, films, or roleplaying.
So, should DND have a few generic optional rules which segregate the non-magical portions of the game into Cinematic vs. Plausible?
For example, bonus damage for weapons. A cinematic rule is the current rule where all extra damage is real. A plausible rule might be that bonus damage (outside of strength and magic) is subdual damage. That way, your high level Fighter cannot use feats like Power Attack to break through a stone wall in a matter of 3 or 4 rounds with a sword. That is a cinematic effect, not a plausible one.
Thoughts?
As we walked out of the theater, one of my friends quipped "I didn't know that they filmed that on the moon.".
Regardless of whether you are a fan of that type of genre film or not, he had a good point hidden in there.
Different people have different levels of "suspension of belief" when it comes to fantasy (and even science fiction) be it books, films, or roleplaying.
So, should DND have a few generic optional rules which segregate the non-magical portions of the game into Cinematic vs. Plausible?
For example, bonus damage for weapons. A cinematic rule is the current rule where all extra damage is real. A plausible rule might be that bonus damage (outside of strength and magic) is subdual damage. That way, your high level Fighter cannot use feats like Power Attack to break through a stone wall in a matter of 3 or 4 rounds with a sword. That is a cinematic effect, not a plausible one.
Thoughts?