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Should ENworld Posters Design a D&D?
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<blockquote data-quote="Lanefan" data-source="post: 9152606" data-attributes="member: 29398"><p>And don't auto-tie each save type to a stat - have the specific effect state whether a stat applies to a save or not; and if so, which one. Example, where three different things are forcing a death save:</p><p></p><p>Banshee's Wail: death save, Cha applies (or Wis, depending which stat "strength of soul" resides under this week)</p><p>Deadly Poison: death save, Con applies</p><p>Massive Damage: death save, unmodified.</p><p></p><p>One could in fact easily make an argument for there being more than 6 save categories, especially to break out the catch-all "magic" category into smaller bits. There might, for example, be different save categories for area spells, targeted spells, psionics, and devices; and-or to account for whether the effect is arcane or divine in origin.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9152606, member: 29398"] And don't auto-tie each save type to a stat - have the specific effect state whether a stat applies to a save or not; and if so, which one. Example, where three different things are forcing a death save: Banshee's Wail: death save, Cha applies (or Wis, depending which stat "strength of soul" resides under this week) Deadly Poison: death save, Con applies Massive Damage: death save, unmodified. One could in fact easily make an argument for there being more than 6 save categories, especially to break out the catch-all "magic" category into smaller bits. There might, for example, be different save categories for area spells, targeted spells, psionics, and devices; and-or to account for whether the effect is arcane or divine in origin. [/QUOTE]
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Should ENworld Posters Design a D&D?
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