Zardnaar
Legend
As the title says. Basic idea name a 100 page document for an ENworld D&D.
Start off small eg 4 classic classes, 5 levels.
Basic idea is use 5E engine but mire streamlined tighter game drawing on previous editions to fix things l8
ike hit point bloat and saving throws.
Probably rewrite some spells as well.
Spell resistance returns flat number d20 roll has to beat it
3 saves vs 6
Saves scale better espicially on martials
Energy drain returns inflicts exhaustion vs level loss
Hit points and danahe are toned down
Damage dealing spells scale but capped
0 hp gains exhaustion level
Basic idea so far. 5E engine means round structure, skill/proficiency system etc. Tweaks xa be made or subsystems eg feats stripped out, replace, tweaked etc.
Start off small eg 4 classic classes, 5 levels.
Basic idea is use 5E engine but mire streamlined tighter game drawing on previous editions to fix things l8
ike hit point bloat and saving throws.
Probably rewrite some spells as well.
Spell resistance returns flat number d20 roll has to beat it
3 saves vs 6
Saves scale better espicially on martials
Energy drain returns inflicts exhaustion vs level loss
Hit points and danahe are toned down
Damage dealing spells scale but capped
0 hp gains exhaustion level
Basic idea so far. 5E engine means round structure, skill/proficiency system etc. Tweaks xa be made or subsystems eg feats stripped out, replace, tweaked etc.
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