MichaelSomething
Legend
Leave the commoner class design to me!
Leave the commoner class design to me!
I'd be on board with scaling back hit points. Either capping at 9th level (with maybe 1 or 2 hp/level past that like 1E/2E), or gaining HD only every other level - with maybe gaining 1dX at 1st, 2dX at 2nd and then an extra HD at 4th, 6th, 8th, 10th, etc.
Of course, damage output (especially monsters) would have to be rechecked and tweaked. A tuned group of PCs can currently chew through huge chunks of hit points in a single round as it is. Though, I would like that when the wizard drops a fireball things die, rather than getting a light sunburn. Same goes for when the other classes whip out their high-power encounter enders. Just balance it somehow by limiting how often they can bring it online (I would not be opposed to a momentum system that an encounter-ending ability takes a little bit of time to work up to so as to deflate the 5MWD where possible).
@Zardnaar do you fancy yourself as an agreeable person here?
I think this exercise is best suitable for like-minded individuals who enjoy similar styles, the fewer the better.
For example the 2-3 posters (Cleon and co) who compile and update monsters on this site do great work and get things done, but to open it to the cacophony of the entire mob here is looking for unnecessary frustration. My opinion ofc.
I like the idea, just don’t expect to get a lot of useful feedback and a lot of pushbackI'm not trying for a modular edition.
I could do it with 4E engine but I d9nt gave to explain 5E rules nor write them.
So I can condense it down to 4-8 classes up to level 5 and convert say LMoP.
That's maybe 20-30 pages of light writing.