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General Tabletop Discussion
*Dungeons & Dragons
Should Goodberry get improve like Cure and Healing word?
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<blockquote data-quote="Micah Sweet" data-source="post: 9461580" data-attributes="member: 6747251"><p>Nerfing it would be against 5.5's design philosophy. It is clear to me that WotC wants to eliminate survival at any level as a factor in D&D, to, "get to the action" as they've said. I say let them. Push Goodberry up to match the other healing spells. Those of us who don't like it can ban it (along with any other rules that act against the exploration pillar meaning anything) or move on to a game where such things haven't been deemed not worth supporting. There are plenty out there.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9461580, member: 6747251"] Nerfing it would be against 5.5's design philosophy. It is clear to me that WotC wants to eliminate survival at any level as a factor in D&D, to, "get to the action" as they've said. I say let them. Push Goodberry up to match the other healing spells. Those of us who don't like it can ban it (along with any other rules that act against the exploration pillar meaning anything) or move on to a game where such things haven't been deemed not worth supporting. There are plenty out there. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should Goodberry get improve like Cure and Healing word?
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