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General Tabletop Discussion
*Dungeons & Dragons
Should Goodberry get improve like Cure and Healing word?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 9461773" data-attributes="member: 31506"><p>People keep using simulation and v-tude as to gussy up preferences with an appearance of authority. It's no more simulationist to have 1st level characters be "superheroes" than it is to have them be 1HP weenies who are easily killed by a house cat's claw/claw/bite/rake. Possibly even less. Skipping the stick counting (torches, arrows, poles) with magical handwavium doesn't make the world less real. In fact, acknowledging that heroes who break the laws of reality daily don't have to worry about the same stuff dirt farmers do makes more sense.</p><p></p><p>I don't get the narrative that it's somehow more simulationist to have D&D take place in a medieval Europe pastiche (with tons of anachronisms) with no grand societal changes made despite the utterly fantastic nature of the world or the magical capabilities of the inhabitants. 5E D&D specifically is pretty high magic by default. Every class has access to magic, and many (most?) of the species have innate magic. There are systems that handle low magic well, but D&D is not really one of them, and has not been for 25+ years. It's sort of like complaining that RIFTS isnt more grounded.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 9461773, member: 31506"] People keep using simulation and v-tude as to gussy up preferences with an appearance of authority. It's no more simulationist to have 1st level characters be "superheroes" than it is to have them be 1HP weenies who are easily killed by a house cat's claw/claw/bite/rake. Possibly even less. Skipping the stick counting (torches, arrows, poles) with magical handwavium doesn't make the world less real. In fact, acknowledging that heroes who break the laws of reality daily don't have to worry about the same stuff dirt farmers do makes more sense. I don't get the narrative that it's somehow more simulationist to have D&D take place in a medieval Europe pastiche (with tons of anachronisms) with no grand societal changes made despite the utterly fantastic nature of the world or the magical capabilities of the inhabitants. 5E D&D specifically is pretty high magic by default. Every class has access to magic, and many (most?) of the species have innate magic. There are systems that handle low magic well, but D&D is not really one of them, and has not been for 25+ years. It's sort of like complaining that RIFTS isnt more grounded. [/QUOTE]
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Should Goodberry get improve like Cure and Healing word?
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