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Should hit points continue to be generated randomly in 4e?
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<blockquote data-quote="Creamsteak" data-source="post: 3733398" data-attributes="member: 552"><p>I think there needs to be rules for both. Whichever one is the side-bar (probably set hit points) can be the side-bar. There are games I run where set hit points are important. There are other games I run where randomness of something semi-permanent like hit points is an important part of the enjoyment of the game. Mouseferatu's example was pretty spot on, sometimes having monsters with some "range" of hit points helps keep the feeling of the creatures that are probably otherwise identical or very similar interesting. Other times, like in Living Enworld I just don't think a random element is a good idea (for PC stats). Or at my table top game, it's ok to use standard hp when you want the fight to seem very standardized (completely identical constructs shouldn't need to have various hp for example).</p><p></p><p>However, I'm in total agreement with the extreme examples of rolling are incredibly annoying. The one to pick out is the d12 obviously. Widest range. Everyone is able to figure out why that can be a bit "too" random. Take it to whatever extreme you want (11th level barbarian with 22 rolled hit points vs. 122 hit points). There are an infinite number of solutions to this.</p><p></p><p>Thinking on it, 4d6-L is a good example of a random mechanic I like (when I want random stats). Compared to 3d6, it's more consistent. And the extreme high is more common than the extreme low (six times more common). </p><p></p><p>I like the d4+x modifier idea. I also could buy into something like Wizard 2d4-L, Rogue 2d4, Cleric 3d4-L, Fighter 3d4, Barbarian 4d4-L. </p><p></p><p>Sounds too awkward I guess. The averages though come out interesting. </p><p></p><p>Average</p><p>Wizard: 3.125, Rogue: 5, Cleric: 5.9375, Fighter: 7.5, Barbarian 8.6171875</p><p>Min</p><p>Wizard: 1, Rogue 2, Cleric 2 (less common than rogues), Fighter 3, Barbarian 3 (less common than fighters)</p><p>Max</p><p>Wizard: 4, Rogue 8, Cleric 8 (more common than rogues), Fighter 12, Barbarian 12 (more common than fighters)</p><p></p><p>Too complicated though I guess.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3733398, member: 552"] I think there needs to be rules for both. Whichever one is the side-bar (probably set hit points) can be the side-bar. There are games I run where set hit points are important. There are other games I run where randomness of something semi-permanent like hit points is an important part of the enjoyment of the game. Mouseferatu's example was pretty spot on, sometimes having monsters with some "range" of hit points helps keep the feeling of the creatures that are probably otherwise identical or very similar interesting. Other times, like in Living Enworld I just don't think a random element is a good idea (for PC stats). Or at my table top game, it's ok to use standard hp when you want the fight to seem very standardized (completely identical constructs shouldn't need to have various hp for example). However, I'm in total agreement with the extreme examples of rolling are incredibly annoying. The one to pick out is the d12 obviously. Widest range. Everyone is able to figure out why that can be a bit "too" random. Take it to whatever extreme you want (11th level barbarian with 22 rolled hit points vs. 122 hit points). There are an infinite number of solutions to this. Thinking on it, 4d6-L is a good example of a random mechanic I like (when I want random stats). Compared to 3d6, it's more consistent. And the extreme high is more common than the extreme low (six times more common). I like the d4+x modifier idea. I also could buy into something like Wizard 2d4-L, Rogue 2d4, Cleric 3d4-L, Fighter 3d4, Barbarian 4d4-L. Sounds too awkward I guess. The averages though come out interesting. Average Wizard: 3.125, Rogue: 5, Cleric: 5.9375, Fighter: 7.5, Barbarian 8.6171875 Min Wizard: 1, Rogue 2, Cleric 2 (less common than rogues), Fighter 3, Barbarian 3 (less common than fighters) Max Wizard: 4, Rogue 8, Cleric 8 (more common than rogues), Fighter 12, Barbarian 12 (more common than fighters) Too complicated though I guess. [/QUOTE]
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Should hit points continue to be generated randomly in 4e?
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