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Should hit points continue to be generated randomly in 4e?
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<blockquote data-quote="Gargoyle" data-source="post: 3736351" data-attributes="member: 529"><p>I voted for not rolling, because I agree with the notion that rolling for damage is enough random variation. Even if damage rolls average out over the course of many rolls, there is enough variation within a single game session to keep it from feeling the same every time you play. </p><p></p><p>I went through several house rules with 3E, since using the standard rule resulted in some gimped player characters. As an evil DM, I was somewhat amused to see a barbarian roll a 1 twice in a row, but it's simply not fun for the players. The variations I used:</p><p></p><p> - Reroll 1's. This helps, but a barbarian or fighter rolling a 2 is just as annoying. So I did "reroll 1's and 2's" for a short time, then just decided to chuck the whole rolling hp thing.</p><p></p><p>- Max at first level, average when leveling up...or you can choose to roll in front of the DM. A few people did choose to roll now and then. This is probably my favorite method, although I think I would have them max out the first 3 levels if I were to start a new game.</p><p></p><p>- At some point I wanted to make everything more heroic and decided on maximum hit points at every level. It made the barbarian a viable choice, and reduced the need for a healer to keep everyone alive. But it was perhaps too good for the d10 and d12 hit dice characters at higher levels, as it creates a large disparity of hit points between them and the caster types.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 3736351, member: 529"] I voted for not rolling, because I agree with the notion that rolling for damage is enough random variation. Even if damage rolls average out over the course of many rolls, there is enough variation within a single game session to keep it from feeling the same every time you play. I went through several house rules with 3E, since using the standard rule resulted in some gimped player characters. As an evil DM, I was somewhat amused to see a barbarian roll a 1 twice in a row, but it's simply not fun for the players. The variations I used: - Reroll 1's. This helps, but a barbarian or fighter rolling a 2 is just as annoying. So I did "reroll 1's and 2's" for a short time, then just decided to chuck the whole rolling hp thing. - Max at first level, average when leveling up...or you can choose to roll in front of the DM. A few people did choose to roll now and then. This is probably my favorite method, although I think I would have them max out the first 3 levels if I were to start a new game. - At some point I wanted to make everything more heroic and decided on maximum hit points at every level. It made the barbarian a viable choice, and reduced the need for a healer to keep everyone alive. But it was perhaps too good for the d10 and d12 hit dice characters at higher levels, as it creates a large disparity of hit points between them and the caster types. [/QUOTE]
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Should hit points continue to be generated randomly in 4e?
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