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Should hit points continue to be generated randomly in 4e?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3736997" data-attributes="member: 4134"><p>No. But all characters and npc's need not be created randomly. </p><p></p><p>No other mechanical part of character creation (except maybe starting money, which quickly becomes irrelevant) is random. You don't roll your race, or class. Many people prefer to be able to decide everything about their character. Some want a Wizard with a high int and relatively low values in the other stats, another likes to have three good stats and three weaker ones. If you don't roll a high stat (17+), the first one becomes impossible, and if you only roll one great stat and mediocre ones for the rest, the latter isn't an option.</p><p></p><p>3e (and, I guess, 4e) has tons of options to make a character unique. You don't have to resort to different stats or HP rolls to make them different. </p><p></p><p>Besides, it's just weird how two guys in the same line of work, with the same experience, both equally tough (say, two characters who are both fighter 3 with con 15 and the toughness feat) might not nearly be equally endurable (the first one rolled 2 10s and has 39 HP, the other rolled 2 1s and has 21 hp)</p><p></p><p>We're not talking about cloning characters (I understand that was popular in early editions, where the only difference between 2 fighters was their name and stats), we just want to offer everyone complete choice about their characters. They get to choose how their stats are distributed (not just whether the 1 roll they made goes towards str or dex and so on, but how much of their character's power goes to each ability score.)</p><p></p><p>Even if the stats are completely the same, and HP are completely the same, two characters can be completely different.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3736997, member: 4134"] No. But all characters and npc's need not be created randomly. No other mechanical part of character creation (except maybe starting money, which quickly becomes irrelevant) is random. You don't roll your race, or class. Many people prefer to be able to decide everything about their character. Some want a Wizard with a high int and relatively low values in the other stats, another likes to have three good stats and three weaker ones. If you don't roll a high stat (17+), the first one becomes impossible, and if you only roll one great stat and mediocre ones for the rest, the latter isn't an option. 3e (and, I guess, 4e) has tons of options to make a character unique. You don't have to resort to different stats or HP rolls to make them different. Besides, it's just weird how two guys in the same line of work, with the same experience, both equally tough (say, two characters who are both fighter 3 with con 15 and the toughness feat) might not nearly be equally endurable (the first one rolled 2 10s and has 39 HP, the other rolled 2 1s and has 21 hp) We're not talking about cloning characters (I understand that was popular in early editions, where the only difference between 2 fighters was their name and stats), we just want to offer everyone complete choice about their characters. They get to choose how their stats are distributed (not just whether the 1 roll they made goes towards str or dex and so on, but how much of their character's power goes to each ability score.) Even if the stats are completely the same, and HP are completely the same, two characters can be completely different. [/QUOTE]
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Should hit points continue to be generated randomly in 4e?
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